- Playtesting is Sovereign, Part 2
[09.02.10]
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A continuation of Lewis Pulsipher's playtesting article, which continues the discussion by explaining what to do with playtesting feedback you get and how to evaluate it.
- Towards An Interactive Goebbels: Can Propaganda Videogames Be Made More Effective And Is Resistance Futile?
[08.31.10]
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In this challenging piece, Brunel University Digital Games: Theory and Design masters student David McClure looks at the potential of video games to become tools of propaganda.
- Extracting Lessons from Christopher Nolan's Inception
[08.27.10]
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What does the popular film have to do with making games? According to Westwood College game design professor Chris Totten, a lot -- and here he delves into the ways in which the film works as game.
- Game Design Challenge: MMO-OFF
[08.25.10]
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Can you design an MMO gameplay system that incentivizes limited play? It's a tricky challenge, and it's inspired by the real-life concerns of current MMOs in release and development.
- Results from Game Design Challenge: LCD Gamesystem
[08.24.10]
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GameCareerGuide's latest challenge, in which we asked readers to design classic-style handheld LCD games has resulted in a slew of interesting entries -- come check out the winners inside.
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DeVry University
--Downers Grove, IL
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DeVry University's applications-oriented curriculum focusing on experiential education, including progressive classroom learning, hands-on experience and faculty members with industry experience, has led to our strong reputation among employers nationwide
- Game Developer September Issue Showcases Singularity, Player Metrics
[09.03.10]
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The September 2010 issue of Game Developer magazine is now available, featuring a postmortem of Raven Software’s Singularity, MMOFPS server technology, player metrics gathering, and much more.
- Reminder: Last Day To Early Register For GDC Online
[09.01.10]
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GDC Online organizers are reminding that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing keynotes, exhibit floor, Summits, a PlayStation Home developer day and more.
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