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  • Rules of Engagement [07.30.10]
  • img University of Nottingham student Christopher Chong dissects the use of music and violence in games in this unusual piece on their juxtaposition -- complete with analyses of the music content of several games.
  • Postmortem: Orange Curtain Games' Elements of War [07.27.10]
  • img Orange Curtain games details the development of its first project, Elements of War, which saw the team use the Unreal Development Kit to try and create the "Gears of War of Tower Defense".
  • A Look at Serious Games [07.22.10]
  • img Serious games -- used to teach or train -- have great potential and are spreading through professional environments; here, student Liam Morrow presents a look at the phenomenon.
  • Hyper-Ludicity, Contra-Ludicity, and the Digital Game [07.20.10]
  • img Post-doc Steven Conway outlines two game concepts he believes "permeate many genres, yet all too often they remain muted or unrecognised by the designer, even as they have a pivotal impact upon the player experience."
  • An Analysis Of Futurist Elements In WipEout HD [07.15.10]
  • img As part of his MA in Digital Games: Theory and Design at Brunel University, David McClure takes a look at how the visual direction of Wipeout HD incorporates Futurist architecture styles.

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featured schools
  • platinum Vancouver Film School --Vancouver, BC 
  • Vancouver Film School
    The one-year Game Design program at Vancouver Film School covers everything students need to join the game industry. VFS is one of the top 10 schools favored by video game industry recruiters, according to the Los Angeles Times.

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