- Maxims of Game Design
[02.04.10]
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Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
- Game Design Challenge: A New Vision
[02.03.10]
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Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
- Results from Game Design Challenge: Free To Play
[02.02.10]
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Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
- Moving From ActionScript 2 to ActionScript 3
[01.28.10]
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Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
- Student Postmortem: Drifters
[01.26.10]
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What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
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Los Angeles Film School - Game Production
--Hollywood, California
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Game-Makers Wanted! Our new Associate of Science Game Production Degree Program is entrepreneurial and designed to combine both the theory and practical application of interactive media production in a dynamic and creative environment.
- 2010 IGF Reveals Mobile Category Winners, Audience Voting, Award Hosts
[02.08.10]
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2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's Awards.
- Round-Up: Gamasutra Network Jobs, Week Of February 5
[02.05.10]
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Black Rock Studio, Blizzard and more.
- RedLynx Hails Digital Publishing, Sells 1.5 Million Units In 2009
[02.09.10]
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Trials HD developer RedLynx sold 1.5 million copies altogether of its four releases during 2009, the Helsinki-based studio's best year ever thanks to, it says, digital publishing.
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