- Book Excerpt: 21st Century Game Design
[11.10.05]
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In this excerpt from 21st Century Game Design, the authors suggest how to make game design relevant to the business side of the game development process.
- Book Excerpt: Serious Games: Games That Educate, Train, and Inform
[10.31.05]
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This excerpt from Serious Games: Games That Educate, Train, and Inform takes a look at how to utilize the educational benefits of video games, and how a number of serious games now exist that target healthcare and well-being.
- Book Excerpt: Advanced Game Development with Programmable Graphics Hardware
[10.03.05]
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This excerpt from Advanced Game Development with Programmable Graphics Hardware covers integrating shadows to relief map objects, an important feature in fully integrating shadows into a game scenario.
- Book Review: Introduction to Game Development
[09.21.05]
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Reviewer Brad Kane recommends this encompassing book which provides an introduction to all aspects of the theory and practice of game development, design, and production.
- Book Review: Real-Time Cinematography
[08.04.05]
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Kane reviews Real-Time Cinematography for Games, by game developer and computer scientist Brian Hawkins, which translates the time-tested principles of live-action filmmaking into the language of interactive gaming.
- Book Excerpt: Secrets of the Game Business
[07.08.05]
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From Secrets of the Game Business, this excerpt is a guide to international publishing deals, weighing the costs and benefits of worldwide and country-specific distribution agreements.
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