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  • GDC 08 Coverage: Production Basics and Beyond [02.28.08]
  • img Making Gears of War was a monster project. And when production of a game this size gets hairy, there has to be someone to hold everyone else together. That's why the game industry has producers, like Laura Fryer, who is currently working on Gears of War 2.
  • An Artist Grown: Reflections on Being a Video Game Art Director [02.26.08]
  • img Artists in the video game industry risk a short career path if they don't learn some strategies for growth. One tactic is to aspire to become an art director. Robert Chang, studio art director at iWin, explains what it means to be an art director and who among the artist ranks is mostly likely to succeed at getting the job.
  • Designer Advice: A Beginner's Guide [02.07.08]
  • img The job of video game designer is one of the most sought after (and on this site, most asked about) professions in the game development industry. Three experts lay down the basics for those who are new to learning about the industry.
  • Without a Specialty: The ‘Other' Skills Needed to Make Games [01.24.08]
  • img When you know you're not an artist, engineer, or audio designer, how do you know where you might fit into the game development industry? Eduardo Baraf has held a variety of other jobs in game development, from QA tester to studio head, and GameCareerGuide.com interviewed him about what advice he has for other aspiring developers who are unsure of their place in the profession.
  • The Game Design Portfolio: Is There Such a Thing? [11.13.07]
  • img Artists have portfolios. Programmers have code samples. What do game designers have? Brenda Brathwaite, a game designer and professor at the Savannah College of Art and Design, names exactly what aspiring game designers should have ready in their hip pockets when looking for a job.

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