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  • Without a Specialty: The ‘Other' Skills Needed to Make Games [01.24.08]
  • img When you know you're not an artist, engineer, or audio designer, how do you know where you might fit into the game development industry? Eduardo Baraf has held a variety of other jobs in game development, from QA tester to studio head, and GameCareerGuide.com interviewed him about what advice he has for other aspiring developers who are unsure of their place in the profession.
  • The Game Design Portfolio: Is There Such a Thing? [11.13.07]
  • img Artists have portfolios. Programmers have code samples. What do game designers have? Brenda Brathwaite, a game designer and professor at the Savannah College of Art and Design, names exactly what aspiring game designers should have ready in their hip pockets when looking for a job.
  • Becoming a Game Concept Artist [11.06.07]
  • img Matt Kohr is a student who wants to be a concept artist in the video game industry. He's already nabbed a few gigs. In this interview, conducted by one of his professors (who is also a game designer), Kohr explains his artistic process and the secret to his success so far.
  • Localization and the Cultural Concept of Play [11.01.07]
  • img Localizing a game requires more than just translating text into other languages. Miguel Á. Bernal-Merino of Roehampton University London, who won the 2006 LRC Best Scholar Award for his work on the localization of games, explains what developers need to know to maximize their global reach.

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