- Austin GDC 2007: Networking 101
[09.07.07]
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Darius Kazemi spoke at the Austin Game Developers Conference Career Seminar about the importance of networking. This transcript of his talk was brought to you by The Art Institute Online.
- From Tech Jobs to Games: How Gareth Griffiths Broke Into the Industry
[09.06.07]
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Gareth Griffiths had a crappy ‘soul-sapping' job working on banking applications, until he decided enough was enough. He needed to be in a creative environment, surrounded by people who loved what they were doing. That's why he decided to look for a job in the game industry. And he got one. Read on to find out how.
- For the Love of All Games: How Catherine Herdlick Broke Into the Industry
[09.04.07]
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Catherine Herdlick has an wide-open perception of what constitutes a game, and that's what helped her break into the industry, that and her go-getter attitude, meticulous organizational habits, and internship at Gamelab. In this interview, she share just how she did it.
- The Game Industry Salary Survey 2007
[09.03.07]
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It's time to make bank! How much money do video game programmers, artists, game designers, producers, and testers earn (and is it enough to pay off all those school loans)? Find out in our annual article.
- From Intern to Artist: How Diane Stevenson Broke Into the Game Industry
[08.30.07]
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One day, budding art student Diane Stevenson found herself at an internship fair talking to a representative from Large Animal Games. More than a year later, she’s a permanent fixture on the team. Find out how she made the jump from intern to employed artist, and what she’s up to now.
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