- Game Design Challenge: Back In My Day...
[05.23.12]
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GameCareerGuide's newest Game Design Challenge has begun! This time, we ask you to design a game based on a childhood memory.
- Results From Game Design Challenge: The Grid
[05.22.12]
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In the latest Game Design Challenge, GCG asked its readers to design a game that fit within a 32x32 grid -- here are the results!
- Postmortem: Lessons Learned From FIEA's Nexus
[05.17.12]
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Andrew Bertino, a graduate student at Florida Interactive Entertainment Academy, reflects on Nexus, an ambitious student project that accomplished some impressive feats despite some tough production issues.
- Excerpt: Video Game Writing
[05.15.12]
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In this excerpt from the book Video Game Writing, authors Maurice Suckling and Marek Walton provide an in-depth break down of how to outline a story within the confines of an interactive game.
- Hello World: Origins Of A Gameplay & Engine Programmer
[05.10.12]
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In this new developer-focused interview series, video game programmers Brian Davis and Jaymin Kessler chat about their industry experience, inspiration, and what makes gameplay and engine programmers tick.
- Breaking Into Game Development: Ask the Pros [Video Feature]
[05.08.12]
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In a brand-new video feature, GameCareerGuide partners with the GDC Vault archive to present a career-focused panel from this year's Game Developers Conference in San Francisco.
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