- Game Design Challenge: DS Platforming Innovation
[07.01.09]
-
Ready to innovative in touch-screen platforming? Our latest challenge aims to bring new life to the genre on the Nintendo DS, asking for a stylus-only platformer design using an all-new mechanic.
- Results from Game Design Challenge: Creating Fun Communication
[06.29.09]
-
Can nonverbal communication create a satisfying play experience? That's the question our latest Game Design Challenge sought to answer, as people take a crack at a new system for talking without words.
- How to Pick Indie Game Collaborators: 11 Things to Watch Out For
[06.24.09]
-
In this practical article, game modder and indie developer McMackin discusses how you pick your colleagues when creating an independent developer or, in his case, an FPS engine modding team.
- Postmortem: CMU ETC's Trino
[06.18.09]
-
In this special student postmortem, Carnegie Mellon's Entertainment Technology Center students discuss the making of the arcade-influenced XNA Community Games action title Trino.
- Thesis: Game Design and Architecture
[06.16.09]
-
Can game design improve the process of designing real-world architecture? For his Masters thesis, Chris Totten explores the question with a little help from Valve.
- Postmortem: The Nameless Mod
[06.11.09]
-
Working on a mod project for one of your assignments, or just to get your feet wet? The Nameless Mod is one of the most esteemed out there, and this postmortem describes its genesis.
|
|
|