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  • Ask the Experts: QA 4eva? [10.06.08]
  • img In the latest advice column, a reader admits to working in quality assurance testing for nearly ten years, and by golly, isn't that enough already? Should a new and better job have come to the fore by now? Jennifer Bullard, a senior producer at Aspyr Media and former QA lackey herself, and Jill Duffy, editor of this site, share their advice about how to step up and advance a dead-end career.
  • Results from Game Design Challenge: Make Monopoly Fun [10.02.08]
  • img Can you make Monopoly fun? In a recent game design challenge, you were assigned with adding three new rules to the classic board game Monopoly to make it more fun and correct its three worst flaws. Here, we highlight the top three submissions and four honorable mentions.
  • GameCareerGuide.com's Game Design Challenge: Guitar's The Word [10.01.08]
  • img The Nintendo Wii and the iPhone have challenged game developers to design around and for new hardware. Now, it's your turn to design for an existing yet novel device, one that has a fairly large install base. The challenge is to make a game for that hardware that defies its original purpose. What can you do with a guitar input device?
  • Student Postmortem: Technical University of Dresden's BOUND [09.30.08]
  • img BOUND is a cooperative, arcade, touchscreen game, made during a semester-long project by Sina Jafarzadeh and Benjamin Gnauk at the Technical University of Dresden in Germany. The task was to develop software for a specific two touchscreen system, which was built by other students in a previous semester. In this postmortem, Jafarzadeh details what went right and wrong during the game's creation.
  • The Paycheck: How Much to Expect as an Entry-Level Game Developer [09.26.08]
  • img What will be the figure on your first game development job paycheck? GameCareerGuide, in conjunction with Game Developer magazine, is pleased to present you with a list of average salaries for entry-level and lesser experienced game developers. And, we've rounded up the average salaries from the previous two surveys as well to give you a closer and more comparative look at how developers have fared in recent years.
  • Results from the Game Design Challenge: Marketing Bullets [09.25.08]
  • img In a recent Game Design Challenge you were asked to come up with three bullet points to list on the back of a war game. The game had all the generic makings of a typical World War II shooter game, and it was up to you to convince consumers that somehow this title was better than its competitors. How do you do that?

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