- Game Narrative Review: Fable II
[09.15.09]
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We present a comprehensive look at the story of Lionhead's popular and compelling choice-based RPG, taking in characters, situations, and the structure of the narrative itself.
- The Lost Art of Conversation In Games
[09.10.09]
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In his masters studies in media technology and games at IT University, Oluf Pedersen examined the evolution of conversation systems in games -- from Commodore 64 to Xbox 360.
- Developing Wings of Apocalypse
[09.08.09]
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Student developer Roger Hicks recaps the development process for the game he worked on with other student collaborators -- including what he learned from playtesting, promotion, and working as a team.
- Game Design Challenge: Be The Hero!
[09.02.09]
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New challenge! Take a side character from a game and turn him or her into a hero -- make a protagonist out of an antagonist, or just go wild with one of your favorite not-a-leads from the past!
- Results from Game Design Challenge: The Letter
[09.01.09]
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We present the results in the Game Design Challenge "The Letter", which asked entrants to come up with a game concept touched off by the protagonist receiving a momentous missive.
- Game Narrative Review: Lost Odyssey
[08.27.09]
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In the first of a series of student examinations of game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.
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