- Examining the Pipeline: Demographics of Undergraduate Students Studying Games
Bradley University's Monica McGill outlines the demographics of undergraduate students preparing for careers in the games industry, tracking metrics such as race, gender, and sexual orientation.
- A Dark Intelligence: Part 1
PowerUp developer Mike Hanson offers tips on how to create compelling enemy characters, detailing the "Dark Intelligence" that promotes difficulty and challenge.
- Game Design Challenge: Oculus Rift
The Oculus Rift VR headset offers a wealth of possibilities for game developers. Can you capitalize on the device's head-tracking, low-latency capabilities with a virtual reality game design?
- Results from Game Design Challenge: Man's Best Friend
Game Career Guide's readers address the distressing lack of playable dog characters in video games with a series of inventive designs centered around our four-legged friends.
- Educated Play: Nevermind
Creative director Erin Reynolds discusses the biofeedback-driven horror game Nevermind, explaining how its fear-driven gameplay encourages players to keep calm under pressure.
- Building a Strong Game Resume
Looking for a job in the games industry? The Game Prodigy author Brice Morrison will help you build a solid resume with this collection of insider tips.