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  • 48-Hour Development Contest: Part IV [03.21.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In the final article, Part IV, we meet the team who took third place.
  • 48-Hour Development Contest: Part III [03.20.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part III, we meet ‘the team that wasn't.'
  • 48-Hour Development Contest: Part II [03.19.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part II, we hear about the second-place game, Better Know a District, á la The Colbert Report.
  • 48-Hour Development Contest: Part I [03.18.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part I, we meet electrical engineering student Vishnu Desaraju, who has twice in previous years been on the winning team.
  • 48-Hour Development Contest: A Word from the Coordinators [03.18.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. Here, we meet the event coordinators, who explain how the 48-Hour Game Development Contest works.
  • The Artistic Pursuit: Which Artists Will Game Companies Hire? [03.13.08]
  • img Carey Chico, executive art director at Pandemic Studios, can tell you exactly what kind of artist video game companies want to hire. He can even explain why there are still jobs left for artist in-house at game studios, even though 60 percent of what you see in one of his games was outsourced.

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