- Look, Ma, No Code
GameSalad and Scirra’s Construct 2 offer amateur developers simple drag-and-drop tools to create entire games without ever learning to program. Let’s take them for a spin.
- What Game Designers Do (According to the Internet)
Liz England takes a look at common misconceptions the public has about game designers, contrasting them with reality and her experiences.
- Postmortem: Magnet Ball
Livio De La Cruz explains how learning and adapting on the fly saved the ambitious but struggling student project Magnet Ball in this postmortem feature.
- Talent Versus Skill
Koen Deetman explains the key differences between talent and skill within the field of game development in this enlightening feature.
- Game Design Challenge: Fun for the Whole Family
Can you transform a Mature-rated game into something appropriate for children can play? Put your design skills to the test in our latest Game Design Challenge.
- Postmortem: The Cow Flew Over the Moon
Jonny Pickton examines the creation of The Cow Flew Over the Moon, a self-described "pretentious game" that proved to be a valuable learning experience.