Jeremiah Graves tells the story of Plushy Knight, the product of eight months of work by twenty student developers at the Florida Interactive Entertainment Academy.
In this feature originally printed in Game Developer magazine, Ira Fay notes how budding developers can use Microsoft Excel to set up and analyze data in the context of game design.
What if another publisher made a version of Nintendo Land featuring its own franchises and characters? Game Career Guide gives its readers a chance to explore the possibilities.
Game Career Guide celebrates the holidays with a Christmas-themed reader design challenge. Our top picks explore new genres such as reindeer racing and Christmas tree defense -- read on for more!
You don't need to spend a cent to start making games. We've rounded up a list of professional-caliber tools and assets so you can build your portfolio without breaking the bank.