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  • How to Handle Sprint Planning [11.19.15]
  • img Veteran producer and level designer Brian Applegate explains how game development teams can prioritize their goals by using spring planning effectively.
  • The Bridal Rhyme Creative Process [11.10.15]
  • img Something old, something new, something borrowed, and something blue. How can this rhyme be applied to game design? Rodrigo Alem Fernandez explains.