- Game Design Challenge: Constructive Destruction
Sometimes, you just want to break stuff. Can you design a game that focuses on environmental destruction? Test your skills in our latest Game Design Challenge!
- Postmortem: Vanishing Point
Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
- Tips for Modders from a Black Mesa Developer
Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
- Excerpt: Unity in Action
Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.
- Results from Game Design Challenge: Twin-Stick Test
Game Career Guide's readers draft a series of creative games in which two analog sticks control two distinct in-game elements as part of our latest Game Design Challenge.
- Postmortem: Spellblade
Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.