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  • Student Postmortem: SCAD's Project Loyola Alternate Reality Game [04.22.08]
  • img Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
  • Ask the Experts: Business Jobs in the Game Industry [04.21.08]
  • img ‘Business jobs in the game industry seem to be scarce and not appropriate for recent college graduates,' one reader mentions. In this latest ‘Ask the Experts' advice column, Jill Duffy has two tips for finding entry-level positions on the business side of the video game industry.
  • Getting Along with Game Audio [04.17.08]
  • img What do audio personnel need from the rest of the development team to do their jobs as best they can? If you're not a game audio guy or gal, you probably don't know the answer to this question - which is why a group of audio gurus at Project B-B-Q recently created a new reference-style report called ‘Game Producer's Guide to Audio.'
  • James Portnow's Game Design Challenge: P.E. Game [04.16.08]
  • img In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design a physical education game for first graders. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.
  • Entry-Level Video Game Designers [04.15.08]
  • img Can you get an entry-level job as a game designer? Chad Kilgore says yes, and he's living proof. For all you aspiring video game creators who have been told you need to break into the industry elsewhere before stepping into the design department, read on ...
  • Student Postmortem: SCAD’s Rats [04.10.08]
  • img In this slightly offbeat postmortem, Savannah College of Art and Design student David McDonough explains how making a board game is just as valuable a learning experience as making an electronic game.

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