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  • Should I Call?: Following Up on Job Applications in the Game Industry [05.19.08]
  • img A reader writes, ‘I've applied to a few jobs at game companies, but I haven't heard anything back from them yet. It's been about two weeks. Should I call?' We'll tell you when to call, how often, and why calling a game company is not like calling back a hot date.
  • Op-ed: From the Outside Looking In [05.15.08]
  • img Brian Nathanson attended a game school and feels it left him underprepared to apply for jobs in the game industry ... or is he not getting interviews for jobs because game studios won't take a chance on an inexperienced candidate? In this op-ed, he airs the conflict as he sees it.
  • Game Developer’s Career Guide Art Contest [05.14.08]
  • img This week, instead of a new design challenge, we’ve got a different kind of challenge for artists. GameCareerGuide.com and Game Developer magazine are holding an art contest, and the winner’s artwork will be featured in Game Developer’s Game Career Guide magazine. (That would be one grand resume bullet point!)
  • Results from James Portnow's Game Design Challenge: The Gun [05.14.08]
  • img Design a new gun for a first-person shooter game -- that was your game design challenge, and the results are in. Read on to find out what made the winning ideas stand out to James Portnow, a professional game designer, and what things he expected to read in the submissions, but didn't.
  • Three Novice Mistakes in Game Design [05.13.08]
  • img Inexperienced game designers are prone to making certain mistakes. David Sushil, an instructor at DeVry University, has compiled his three favorite repeat offenders. Find out what three common mistakes of game design you could avoid just by reading this article.
  • Results from James Portnow's Game Design Challenge: Mini Racing Games [05.08.08]
  • img Design mini games for a car racing game -- that was essentially your game design challenge, though what made it truly challenging were all the additional restrictions. Three fabulous submissions are featured here, along with three honorable mentions. Read on to find out what made the winning ideas stand out to James Portnow, a professional game designer.

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