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  • Ask the Experts: Does My School Suck? [06.23.08]
  • img An art student writes in to ask whether it will hurt him if his school has a negative reputation. He's already seen some nasty comments online. Should he even be at that school?
  • Student Postmortem: ETC's The Winds of Orbis [06.19.08]
  • img The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
  • GameCareerGuide.com's Game Design Challenge: Level Design Cues [06.18.08]
  • img GameCareerGuide.com's weekly Game Design Challenge has a question that you might actually face in a game design interview. Are you ready to talk your way out of this one? Explain the cues and clues a player will be given to help her beat this game level: a prison.
  • Results from Game Design Challenge: Rename Katamari Damacy [06.17.08]
  • img In a recent Game Design Challenge, we asked you to give Katamari Damcy a new English title. The challenge asked you to consider the needs of the marketing department, global business executives, and the artists, who would have to possibly design a new cover (or at least over lay new text on the box art).
  • GameCareerGuide's Game Design Challenge: One Button [06.11.08]
  • img GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to think about games in a new way -- from the perspective of a game creator, artist, producer, or businessperson. This week's challenge comes with minimal limitations: Design a one-button FPS game.

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