- Ask the Experts: Does My School Suck?
[06.23.08]
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An art student writes in to ask whether it will hurt him if his school has a negative reputation. He's already seen some nasty comments online. Should he even be at that school?
- Student Postmortem: ETC's The Winds of Orbis
[06.19.08]
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The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
- GameCareerGuide.com's Game Design Challenge: Level Design Cues
[06.18.08]
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GameCareerGuide.com's weekly Game Design Challenge has a question that you might actually face in a game design interview. Are you ready to talk your way out of this one? Explain the cues and clues a player will be given to help her beat this game level: a prison.
- Results from Game Design Challenge: Rename Katamari Damacy
[06.17.08]
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In a recent Game Design Challenge, we asked you to give Katamari Damcy a new English title. The challenge asked you to consider the needs of the marketing department, global business executives, and the artists, who would have to possibly design a new cover (or at least over lay new text on the box art).
- Results from Game Design Challenge: Hamlet
[06.12.08]
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In a recent game design challenge, we asked you to design a game based on Shakespeare's Hamlet. The primary limitation was that if in-game characters spoke, they had to say words directly from the text. The three strongest solutions are featured here.
- GameCareerGuide's Game Design Challenge: One Button
[06.11.08]
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GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to think about games in a new way -- from the perspective of a game creator, artist, producer, or businessperson. This week's challenge comes with minimal limitations: Design a one-button FPS game.
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