- Results from Game Design Challenge: Photo Challenge - Stockholm
[07.12.11]
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In GameCareerGuide's latest Game Design Challenge, we asked readers to come up with a game design inspired by a photo of Stockholm -- here are the results!
- Malaysian Student Team Reflects On Kayangan Saga
[07.07.11]
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Limkokwing Institute student Nick Goh and lecturer Bazil Akmal Bidin look back on the development of the student title Kayangan Saga, an ambitious project that with some extra time and resources "could have seen retail."
- Interview: MIT's Matthew Weise on the GAMBIT Game Lab
[07.05.11]
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In this interview, Matthew Weise, the lead game designer for the GAMBIT Game Lab at MIT, talks about their game design lab, including what it is and how it helps students prepare for the real world of game design.
- Powerball 64: Pleasantly Powerful Playtime
[06.30.11]
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In this article, Full Sail University students Alexandra Stanfill and Byron Rivers propose a new controller design for the Nintendo 64 that fixes the original controller's shortcomings, improving both comfort and usability.
- Excerpt: Flash Game Development By Example - Astro-PANIC!
[06.28.11]
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In this chapter from Emanuele Feronato's Flash Game Development By Example, you'll learn step-by-step how to recreate the classic arcade-style title Astro-PANIC! using Flash.
- Interview: Toru Iwatani
[06.24.11]
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The Pac-Man creator discusses his philosophy of game design, prognosticates about the future of development, and speaks extensively about his foray into education across multiple disciplines.
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