- James Portnow's Game Design Challenge: MMORPG for Kids
[05.21.08]
-
Design a communication system for an MMORPG targeted at children. That's your design challenge for this week. The safety of the next generation of game players is in your hands.
- Master's Thesis: A Framework for Psychophysiological Data Acquisition in Digital Games
[05.20.08]
-
Master's student Dennis Sasse at the Department of Simulation and Graphics at Otto-von-Guericke University, Magdeburg, wrote about psychophysiological data in games for his thesis.
- Should I Call?: Following Up on Job Applications in the Game Industry
[05.19.08]
-
A reader writes, ‘I've applied to a few jobs at game companies, but I haven't heard anything back from them yet. It's been about two weeks. Should I call?' We'll tell you when to call, how often, and why calling a game company is not like calling back a hot date.
- Op-ed: From the Outside Looking In
[05.15.08]
-
Brian Nathanson attended a game school and feels it left him underprepared to apply for jobs in the game industry ... or is he not getting interviews for jobs because game studios won't take a chance on an inexperienced candidate? In this op-ed, he airs the conflict as he sees it.
- Game Developer’s Career Guide Art Contest
[05.14.08]
-
This week, instead of a new design challenge, we’ve got a different kind of challenge for artists. GameCareerGuide.com and Game Developer magazine are holding an art contest, and the winner’s artwork will be featured in Game Developer’s Game Career Guide magazine. (That would be one grand resume bullet point!)
- Results from James Portnow's Game Design Challenge: The Gun
[05.14.08]
-
Design a new gun for a first-person shooter game -- that was your game design challenge, and the results are in. Read on to find out what made the winning ideas stand out to James Portnow, a professional game designer, and what things he expected to read in the submissions, but didn't.
|
|
|