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  • Final Project Postmortem: Nina [07.09.15]
  • img Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
  • Postmortem: Vanishing Point [07.02.15]
  • img Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
  • Excerpt: Unity in Action [06.25.15]
  • img Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.