- 6 Things I Learned From My First Big Failure
Evan Fradley-Pereira outlines six major lessons that he learned from his first big failure, explaining how they helped shape later projects in his career.
- Final Project Postmortem: Nina
Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
- Game Design Challenge: Constructive Destruction
Sometimes, you just want to break stuff. Can you design a game that focuses on environmental destruction? Test your skills in our latest Game Design Challenge!
- Postmortem: Vanishing Point
Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
- Tips for Modders from a Black Mesa Developer
Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
- Excerpt: Unity in Action
Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.