- Concurrent Programming in the Design of a 3D Game Engine
[02.16.10]
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UC Santa Cruz senior and independent game developer Jarret Tierney covers the ins and outs of developing parallel programming in a paper written as part of his studies.
- David Perry on Game Design: Game Conventions and Clichés
[02.11.10]
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Clichés abound in game design, and here, in an extract from David Perry on Game Design, is a handy list of concepts which have become part of the wallpaper of game worlds.
- Game Narrative Review: Dead Space
[02.09.10]
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We take a look at how the psychological horror story of Dead Space functions, in another installment of the student-contributed Game Narrative Review.
- Maxims of Game Design
[02.04.10]
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Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
- Game Design Challenge: A New Vision
[02.03.10]
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Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
- Results from Game Design Challenge: Free To Play
[02.02.10]
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Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
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