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  • The Creative and the Leader [05.30.13]
  • img Michael Levall outlines his experience leading a small project, explaining why Project Lead and Creative Lead duties should not be tackled by a single team member.
  • The World of Lennus: A Game Design Analysis [05.28.13]
  • img Zack Wood critically examines the inventive and overlooked Super NES RPG Paladin's Quest, praising its "strangely enjoyable feeling of alienation within a haunting and totally foreign world."
  • Game Design Challenge: Man's Best Friend [05.22.13]
  • img Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
  • Educated Play: Of Light & Shadow [05.16.13]
  • img A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.





 
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