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  • Bombear: A Mobile Development [06.09.15]
  • img Cheyenne Wright explains the process involved in producing a student-developed mobile game and publishing a first timer's project via Google Play.
  • Postmortem: Avian Apocalypse [06.04.15]
  • img Kevin Morris details the iterative design process that drove the creation of Avian Apocalypse, a four-person student project developed at the Guildhall at SMU.
  • Game Design Challenge: Twin-Stick Test [06.02.15]
  • img Console controllers are a natural fit for twin-stick shooters, but can you design a dual-analog game that does not involve guns or shooting? Flex your design muscle in our latest Game Design Challenge.
  • The Game Design Process [05.28.15]
  • img Online game development coach Game Design Ed outlines his personal game design process, including a detailed look at every step and decision along the way.
  • Postmortem: Reverie [05.21.15]
  • img Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.