- Postmortem: Identity
Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
- Tales of Terrachanics
Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
- Introduction to Game System Dynamics
Dr. Lennart Nacke gives an introductory lesson explaining how systems drive games as an integrated whole.
- Postmortem: SuperCrush
Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
- Sponsored Feature: The Art of Games - Creating an Experience
Ringling College of Art and Design is preparing its students to be a step ahead and to think creatively within the world of video games. Here's how.
- Game Design Challenge: Unsensible Sports
Would you play a simulation of a made-up sport? Test your skills and see if you can come up with a game based on an original sport for our latest Game Design Challenge.