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  • Game Design Challenge: Beat by Beat [03.07.17]
  • img Crypt of the Necrodancer introduced the world to the idea of a "rhythm roguelike," to great effect. Can you design the next unconventional hit featuring rhythm mechanics?
  • Exhibiting My Game on a Shoestring Budget [03.02.17]
  • img Are you planning to show off your creations at a gaming event? Daniel Silber draws from his recent experience at MAGFest with these money-saving tips.
  • To Collaborate Or Go It Alone? [02.16.17]
  • img Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.