Michael Levall outlines his experience leading a small project, explaining why Project Lead and Creative Lead duties should not be tackled by a single team member.
Zack Wood critically examines the inventive and overlooked Super NES RPG Paladin's Quest, praising its "strangely enjoyable feeling of alienation within a haunting and totally foreign world."
USC Interactive Media Division student Kevin Wong looks back on a memorable trip to GDC, observing the "nascent renaissance" emerging in the field of indie development.
Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.