- What a Pitch!
[06.24.08]
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In this feature article, James Portnow explains what it means to pitch an idea, and why it's important in the video game industry, even if your future job is not that of a designer. He also explains the difference between an elevator pitch and a full pitch (and why to be careful with words like 'fun').
- Ask the Experts: Does My School Suck?
[06.23.08]
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An art student writes in to ask whether it will hurt him if his school has a negative reputation. He's already seen some nasty comments online. Should he even be at that school?
- Student Postmortem: ETC's The Winds of Orbis
[06.19.08]
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The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
- GameCareerGuide.com's Game Design Challenge: Level Design Cues
[06.18.08]
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GameCareerGuide.com's weekly Game Design Challenge has a question that you might actually face in a game design interview. Are you ready to talk your way out of this one? Explain the cues and clues a player will be given to help her beat this game level: a prison.
- Results from Game Design Challenge: Rename Katamari Damacy
[06.17.08]
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In a recent Game Design Challenge, we asked you to give Katamari Damcy a new English title. The challenge asked you to consider the needs of the marketing department, global business executives, and the artists, who would have to possibly design a new cover (or at least over lay new text on the box art).
- Results from Game Design Challenge: Hamlet
[06.12.08]
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In a recent game design challenge, we asked you to design a game based on Shakespeare's Hamlet. The primary limitation was that if in-game characters spoke, they had to say words directly from the text. The three strongest solutions are featured here.
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