- Pox and the City: Designing a Social History Game
Elizabeth Goins takes an in-depth look at Pox and the City, a unique history game prototype that emphasizes interaction within a complex social system.
- Postmortem: Armourgeddon
Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.
- Start Using Twitter!
Developer Steven Honders explains why establishing and maintaining a social media presence via Twitter is key to a career in the games industry -- especially for newcomers.
- Implementing Simplified Collision Detection Using Unity
Looking for an easy way to add sprite collision to your game? Student Tony Yotes shows how programmers can enable collision using Unity's 2D Toolkit plugin.
- Postmortem: Path of the Samurai
Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
- Game Design Challenge: Touché!
Touché, Stanina, and other technologies have the potential to enhance player immersion and change the way games are played. Can you design a game that uses an everyday household object for input?