- Postmortem: Chambara
Kevin Wong takes a critical look back on Chambara, a split-screen stealth game featured at the 2014 Dare to be Digital competition.
- The formal systems of games
Gameplay experience and physiological interaction researcher Dr. Lennart Nacke takes a close look at the underlying systems that define games and their development.
- Hardware Prototype: The Game Tactics Controller
Full Sail University design team The Control Freaks presents an outline for its Game Tactics Controller, a peripheral built with accessibility in mind.
- Game Design Challenge: Wild Wild Life
Animals make interesting video game characters, yet few games feature them in starring roles. Can you design a game in which players control a wild animal in a realistic setting?
- Postmortem: Terranaut
Philip Yao looks back on Terranaut, a 2D exploration game produced by a close-knit team of students at The Guildhall at SMU.
- The three mistakes every game developer should avoid when starting out
Zachary Strebeck addresses three major mistakes that developers often make when starting their careers, and offers advice on how you can avoid making them.