Get the latest Education e-news
 
  • Postmortem: Spellblade [06.18.15]
  • img Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.
  • A Day in the Life of a Mobile Startup [06.16.15]
  • img Risto Holmstrom transcribes the conversations, complexities, and design decisions that drive a typically hectic day at a mobile startup studio.
  • Exploring the Realm of Freemium Games [06.11.15]
  • img In this detailed mini-thesis, Full Sail University Game Design Master of Science program student Gregory Campbell examines the frequently exploited world of free-to-play games.
  • Bombear: A Mobile Development [06.09.15]
  • img Cheyenne Wright explains the process involved in producing a student-developed mobile game and publishing a first timer's project via Google Play.
  • Postmortem: Avian Apocalypse [06.04.15]
  • img Kevin Morris details the iterative design process that drove the creation of Avian Apocalypse, a four-person student project developed at the Guildhall at SMU.
  • Game Design Challenge: Twin-Stick Test [06.02.15]
  • img Console controllers are a natural fit for twin-stick shooters, but can you design a dual-analog game that does not involve guns or shooting? Flex your design muscle in our latest Game Design Challenge.