Capcom's Bionic Commando presented a unique and memorable spin on the platforming genre. Can you design a platformer in which the main character is unable to jump?
Responding to our call for non-competitive driving games, Game Career Guide's readers submitted designs for courier sims, ice cream truck-based action titles, and more. Read on for the winning entries.
Game Development Essentials author Jeannie Novak offers a series of tips for students and educators who wish to employ "serious" games in a classroom setting.
Find out how four DigiPen students managed to make the IGF Student Showcase finalist Nous -- and how they might have gotten a little bit unhinged in the process.
In response to Cory Ward's feature The Blind Leading the Blind, Full Sail University student Alec Helwig argues that a lack of innovation is a central problem plaguing the competitive shooter genre.