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  • Game Design Challenge: No Jumping! [04.10.13]
  • img Capcom's Bionic Commando presented a unique and memorable spin on the platforming genre. Can you design a platformer in which the main character is unable to jump?
  • The Curse of the Camera [04.04.13]
  • img Vortex Green developer Frederic Poirier offers several helpful hints for developers struggling with the tricky issues raised by in-game camera angles.
  • Playing to Learn: Tales from the Trenches [04.02.13]
  • img Game Development Essentials author Jeannie Novak offers a series of tips for students and educators who wish to employ "serious" games in a classroom setting.
  • Educated Play: Nous [03.28.13]
  • img Find out how four DigiPen students managed to make the IGF Student Showcase finalist Nous -- and how they might have gotten a little bit unhinged in the process.
  • Online Competitive Shooters: A Call for Innovation [03.26.13]
  • img In response to Cory Ward's feature The Blind Leading the Blind, Full Sail University student Alec Helwig argues that a lack of innovation is a central problem plaguing the competitive shooter genre.





 
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