- Postmortem: Spellblade
Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.
- A Day in the Life of a Mobile Startup
Risto Holmstrom transcribes the conversations, complexities, and design decisions that drive a typically hectic day at a mobile startup studio.
- Exploring the Realm of Freemium Games
In this detailed mini-thesis, Full Sail University Game Design Master of Science program student Gregory Campbell examines the frequently exploited world of free-to-play games.
- Bombear: A Mobile Development
Cheyenne Wright explains the process involved in producing a student-developed mobile game and publishing a first timer's project via Google Play.
- Postmortem: Avian Apocalypse
Kevin Morris details the iterative design process that drove the creation of Avian Apocalypse, a four-person student project developed at the Guildhall at SMU.
- Game Design Challenge: Twin-Stick Test
Console controllers are a natural fit for twin-stick shooters, but can you design a dual-analog game that does not involve guns or shooting? Flex your design muscle in our latest Game Design Challenge.