- Game Design Challenge: No Jumping!
Capcom's Bionic Commando presented a unique and memorable spin on the platforming genre. Can you design a platformer in which the main character is unable to jump?
- Results from Game Design Challenge: Driving Excitement
Responding to our call for non-competitive driving games, Game Career Guide's readers submitted designs for courier sims, ice cream truck-based action titles, and more. Read on for the winning entries.
- The Curse of the Camera
Vortex Green developer Frederic Poirier offers several helpful hints for developers struggling with the tricky issues raised by in-game camera angles.
- Playing to Learn: Tales from the Trenches
Game Development Essentials author Jeannie Novak offers a series of tips for students and educators who wish to employ "serious" games in a classroom setting.
- Educated Play: Nous
Find out how four DigiPen students managed to make the IGF Student Showcase finalist Nous -- and how they might have gotten a little bit unhinged in the process.
- Online Competitive Shooters: A Call for Innovation
In response to Cory Ward's feature The Blind Leading the Blind, Full Sail University student Alec Helwig argues that a lack of innovation is a central problem plaguing the competitive shooter genre.