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  • Designing for Self-Expression [03.15.16]
  • img Nikhil Murthy explains how game mechanics that encourage self-expression can result in compelling gameplay and happier players.
  • Alternatives to the Game Over Screen [03.03.16]
  • img Game design student Dorian Bucur suggests several alternate approaches to failure states, giving you an idea of how to get players to return to your game without feeling discouraged.
  • Game Design Challenge: Artistic Endeavors [03.01.16]
  • img It's one thing to produce a work of art, but inspiring others to do so is another matter entirely. Can you design a game in which players create in-world artwork?