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  • Level Design: Understanding A Level [03.22.18]
  • img Jonathon Wilson breaks down the basics of level design, addressing a range of topics including progression, player affordances, and how to create navigable play spaces.
  • Sponsored: It's not you. It's your portfolio [03.12.18]
  • img John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.