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  • Ask the Experts: Is it 'Game' Enough? [08.25.08]
  • img A traditional university student asks whether to ditch computer science and pursue a more game-focused education in graphics at a game-specific school. Andy Schatz of Pocketwatch Games and Jill Duffy
  • The Systems Approach: An Interview with Gamelab's Eric Zimmerman [08.22.08]
  • img Eric Zimmerman, co-founder and chief design officer of Gamelab, believes in taking a systems approach to game design. GameCareerGuide.com spoke to him recently about what that really means. As it turns out, Zimmerman professes to using a systems approach to resume writing, answering questions posed by an interviewer, and understanding how people cross the street.
  • Results from the Game Design Challenge: Hero [08.21.08]
  • img In a recent Design Challenge, we asked you to design the next video game hero. This was one of the biggest challenges yet, and we received many more submissions than usual. Read on to meet Akiuta, Jurai, and Jackie.
  • Invisible Walls [08.19.08]
  • img Hit points, repeat objects, and HUD interfaces can all break a player's sense of immersion in a video game. But do they necessarily? Luca Breda, in this adapted academic paper, argues that some of the things that theoretically disrupt game play are actually needed for an enjoyable player experience.
  • Working in Japan [08.14.08]
  • img Mark Cooke left the U.S. to pursue a game programming career at Guichi Suda’s (Suda51) Grasshopper Manufacture, a Japanese studio known for experimenting with stylistic boundaries in games. He explains how he set out on that course, targeting Grasshopper specifically as an employer, and what he’s had to do, linguistically, culturally, and vocationally, to pull it off.

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