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  • Postmortem: Armourgeddon [01.21.14]
  • img Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.
  • Start Using Twitter! [01.16.14]
  • img Developer Steven Honders explains why establishing and maintaining a social media presence via Twitter is key to a career in the games industry -- especially for newcomers.
  • Postmortem: Path of the Samurai [01.09.14]
  • img Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
  • Game Design Challenge: Touché! [01.07.14]
  • img Touché, Stanina, and other technologies have the potential to enhance player immersion and change the way games are played. Can you design a game that uses an everyday household object for input?


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