- Results from Game Design Challenge: Sidekick
[12.01.09]
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Mario has Luigi and Sonic has Tails, but can other characters use sidekicks? Our latest competition invited entrants to design a sidekick for popular gaming heroes -- and here are the results.
- Playing Styles, and How Games Match One Style or Another
[11.26.09]
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In a detailed design article, academic Lewis Pulsipher discusses different game play styles, and how today's games have adapted to suit them.
- Excerpt: iPhone Games Projects
[11.24.09]
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Interested in creating a game with a streamlined, elegant interface? iPhone developer Joachim Bondo explains the thinking behind his chess app in this book excerpt.
- Game Narrative Review: Silent Hill 2
[11.20.09]
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Viewed by many as the high point in the series if not the entire Survival Horror genre, Silent Hill 2 has a disturbing and psychological story -- analyzed here in our latest Game Narrative Review.
- Going Pro: Differences Between Indie/Student Development and Professional Game Development
[11.18.09]
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So you're about to finish school. What do you need to know about the real world? This article talks about the differences between coursework and work -- and doesn't pull any punches.
- Game Narrative Review: Half-Life
[11.12.09]
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Valve's 1998 first person shooter classic's story investigated and delineated for your reading and analysis pleasure.
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