- Postmortem: Algonquin College's Capstone Project
Ryan Schmidt reflects on his experience with Algonquin College's Capstone project, a team-based initiative that sees students collaborating over the course of three semesters.
- Design 101: Design Goals
Dan Felder outlines the key questions designers should answer when crafting a satisfying player experience.
- Match Game Mechanics: An Exhaustive Survey
Gamelogic's staff critically examines the mechanics that define landmark puzzle games like Bejeweled, Columns, Threes, and more.
- Game Design Challenge: Bust A Move
Traversal is a key element in many titles, but can you design a game featuring a character with limited mobility? Test your skills with our latest Game Design Challenge.
- Making 2D Art for an Indie Game
Harri Jokinen offers help for anyone creating a 2D indie game, giving hints regarding how to get the most out of your artwork and assets.
- From the Trenches: Random Game Production Tips
Laura Bularca presents a series of production-oriented tips learned first-hand during difficult development sessions.