- Postmortem: Sorrow
SMU Guildhall's Benjamin Weber reflects on the development of Sorrow, a puzzle-platformer that struggled with engine issues and time contraints.
- Game Design Challenge: Thanksgiving
Halloween and Christmas have inspired multiple video games in the past, but Thanksgiving doesn't have the same appeal for game developers. Can you design a game based on Turkey Day?
- Results from Game Design Challenge: Interactive TV
Game Career Guide's readers merge game mechanics with pre-recorded media in these winning designs based on Shark Week, Duck Dynasty, and more.
- Postmortem: Torrent
The Guildhall at SMU student Navin Supphapholsiri gives insight into the creation of Torrent, a hacking-themed first-person shooter developed over 12 weeks.
- Using Game Job Boards the Right Way
Looking for a job in games? The Game Prodigy author Brice Morrison will help you use advanced job board techniques.
- Building a better demo reel
Proletariat Inc. senior animator Sterling Reames offers a set of hints for artists looking to set themselves apart from the crowd with a memorable demo reel.