- Postmortem: Path of the Samurai
Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
- Game Design Challenge: Touché!
Touché, Stanina, and other technologies have the potential to enhance player immersion and change the way games are played. Can you design a game that uses an everyday household object for input?
- Results from Game Design Challenge: Leap Motion
Game Career Guide's readers suggest a variety of creative uses for the motion-sensing Leap Motion peripheral, crafting original concepts that challenge player dexterity.
- Seven (mostly) free legal resources for game developers
Attorney Zachary Strebeck provides a list of industry-related legal resources, giving students a leg up on any potential legal issues they may encounter as game developers.
- College Dev Status Report
College freshman Tony Yotes discusses how his first published apps are performing, giving students an idea of what to expect from the current App Store climate.
- Jamming Your Way Into the Industry
University of Copenhagen graduate and Nordic Game Jam organizer Anchel Labena explains how students can kickstart a career in the games industry by participating in indie-led game jams.