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  • Design 101: Complexity vs. Depth [07.21.15]
  • img The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.
  • Math: What is it Good For? [07.16.15]
  • img Alex Zeitler explains the practical benefits of math in the world of coding, and offers tips on how coders can become better acquainted with necessary mathematic concepts.
  • Final Project Postmortem: Nina [07.09.15]
  • img Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
  • Postmortem: Vanishing Point [07.02.15]
  • img Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.