- Postmortem: Avian Apocalypse
Kevin Morris details the iterative design process that drove the creation of Avian Apocalypse, a four-person student project developed at the Guildhall at SMU.
- Game Design Challenge: Twin-Stick Test
Console controllers are a natural fit for twin-stick shooters, but can you design a dual-analog game that does not involve guns or shooting? Flex your design muscle in our latest Game Design Challenge.
- The Game Design Process
Online game development coach Game Design Ed outlines his personal game design process, including a detailed look at every step and decision along the way.
- Results from Game Design Challenge: Bust A Move
Game Career Guide's readers tackle character movement in this month's Game Design Challenge, presenting inventive concepts built around difficult traversal.
- Postmortem: Reverie
Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
- What is a Concept Artist?
In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.