- Day Zero: Tips for Starting Out as a Game Artist
[02.28.13]
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In this reprinted blog entry originally featured at Game Career Guide sister site Gamasutra, Jeff Parrott gives a few quick tips for artists entering the games industry.
- Game Design Challenge: DualShock 4
[02.27.13]
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The PlayStation 4's controller will include a capacitative touch pad and an LED light bar that interacts with a dual camera peripheral. Can you build a game around these unique features?
- Results from Game Design Challenge: Reboot!
[02.26.13]
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Game Career Guide's readers reboot Urban Reign, Crazy Taxi, Def Jam, and other dormant franchises in the winning entries for our latest Game Design Challenge. Read on for their inventive designs.
- 'Video Games Can Be Art' Is Not Enough
[02.21.13]
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In this summarized academic study, authors Michael Burden and Sean Gouglas examine Portal's exploration of "what it means to be human within an increasingly algorithmic world."
- A Non-Human Agent: Developing Enemy Characters in Games
[02.19.13]
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Here, University of Texas in Arlington grad student Joshua Wilson outlines the role enemy characters play in video games, and how they can be effectively implemented.
- Affordances of Elliptical Learning in Arcade Video Games
[02.14.13]
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In this comprehensive thesis, Sébastien Hock-koon details the results of his PhD research and his first-hand experience regarding the unique potential for learning in video games.
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