- Ubisoft's Richard Dansky on Writing Soldiers and Player-Shaped Holes
Ubisoft's Central Clancy Writer Richard Dansky talks with Game Career Guide contributor Connor Cleary about the essence of game writing and leaving room for the player in your characters.
- Results from Game Design Challenge: Disorganized Sports
Game Career Guide's readers tackle the sports genre with a number of off-kilter designs that explore the outer reaches of organized sports.
- The Poor Game Developer Tool Kit
Jamie Aisthorpe offers his recommendations on free, useful software for game developers on a budget.
- Picking a Unique Art Style Even If You Aren't An Artist: Part I - Role Models
Not an artist? The Game Prodigy author Brice Morrison gives tips on how you can still make your game look great.
- My College Open House Experience for Gaming & Simulation Majors
College student Tony Yotes recalls his experience helping to set up a presentation series at his college, giving students an idea of what to expect when attending or volunteering at an open house.
- Examining the Essentials of Stealth Game Design
Through looking into the inner workings of stealth centric games, this paper aims to find out their essential components.