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  • James Portnow's Game Design Challenge: The Gun [04.30.08]
  • img In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design a new gun for a first-person shooter game. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.
  • What is a Game Engine? [04.29.08]
  • img Game engines are what make video games run -- but what the heck are they? If the game engine is just a bunch of code, what makes it any different from the game itself? Lead programmer and co-founder of Orbus Gameworks Jeff Ward explains.
  • James Portnow's Game Design Challenge: Mini Racing Games [04.23.08]
  • img In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design mini-games for a racing game. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.
  • Student Postmortem: SCAD's Project Loyola Alternate Reality Game [04.22.08]
  • img Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
  • Ask the Experts: Business Jobs in the Game Industry [04.21.08]
  • img ‘Business jobs in the game industry seem to be scarce and not appropriate for recent college graduates,' one reader mentions. In this latest ‘Ask the Experts' advice column, Jill Duffy has two tips for finding entry-level positions on the business side of the video game industry.

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