- Results from Game Design Challenge: Save the Wii U
Game Career Guide's readers offer their input on how Nintendo can save its struggling console with a collection of creative game designs that make clever use of the hardware's strengths.
- Postmortem: King's Ascent
Developer Sharon Hoosein outlines the troubles and triumphs of creating King's Ascent, a narrative-based platformer with unique mechanics.
- Education vs. Experience
Industry newcomer Rodney Smith weights the importance of education versus real-world experience in several key areas, helping up-and-coming developers balance their career priorities.
- 5 Phone Interview Mistakes You Must Avoid
The phone interview is your first and best chance to make a strong personal impression. Jason Bay explains how you should think of a phone interview as a movie trailer tailored for your career.
- Educated Play: Aquario
Game Developer magazine talks to Aditya Vijayakumar of Carnegie Mellon, who is one-fourth of the student design team behind the eye movement-controlled game Aquario.
- Breaking Into Game Design, Part 1
BioWare veteran Ethan Levy offers his insider knowledge in this series of tips for up-and-coming designers looking to land a job in the games industry.