- Results from Game Design Challenge: Thanksgiving
Game Career Guide's readers present their own interactive takes on Turkey Day, drafting creative game designs that incorporate elements from the autumn holiday.
- A College Student's Game Development Process
College freshman Tony Yotes explains his approach to the game development process, giving tips for industry newcomers looking for a source of inspiration.
- Postmortem: M.O.O.S.E.
Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
- Postmortem: Kraven Manor
Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.
- Playtest Producer at Guildhall
The Guildhall at SMU's Dustin Davis looks back on eight weeks spent producing Hymn of the Sands, a new student-led team's Capstone project.
- Postmortem: Sorrow
SMU Guildhall's Benjamin Weber reflects on the development of Sorrow, a puzzle-platformer that struggled with engine issues and time contraints.