- Game Narrative Review: Half-Life
[11.12.09]
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Valve's 1998 first person shooter classic's story investigated and delineated for your reading and analysis pleasure.
- Game Design Challenge: Sidekick
[11.12.09]
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The latest challenge -- invent a sidekick and reawaken the potential of your favorite series! But be careful, because this approach has been known to backfire...
- Results from Game Design Challenge: Photographic Interpretation
[11.10.09]
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In our latest challenge, we presented a photo from Flickr for entrants to use as inspiration for an original game -- and we present the heavily edited results within.
- Reinforcing the Wall: Hegemonic Masculinity and the Ideal Self in Massively Multiplayer Online Games
[11.03.09]
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Student Daric Thorne conducts a survey on gender roles in MMOs, and here shares his results alongside research conducted by others -- with some interesting implications about the audience included.
- Making the Most of U. Time: Academic Paths to Working in Games
[10.30.09]
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In a classic article, we speak to notable developers including ThatGameCompany's Jenova Chen and Portal's Kim Swift on their move from university straight into the leading edge of the game industry.
- Game Narrative Review: Chrono Trigger
[10.28.09]
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In the latest in a series of student-penned narrative reviews, Michael Brannan examines the engaging storyline that powers Square Enix's time-traveling epic Chrono Trigger.
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