Double Dragon and Final Fight are fondly remembered classics, but the ailing beat-'em-up genre is rarely explored today. Can you make a brawler that suits modern tastes?
When asked to create a Nintendo Land-like title for another company's franchises, GCG's readers responded with inspired designs based on Double Fine, Namco, and others. Read on for the winning entries.
In this reprinted article from Game Developer magazine's 2012 Game Career Guide issue, Sjoerd De Jong details the steps involved in making a simple third-person game using the Unreal Development Kit.
Jeremiah Graves tells the story of Plushy Knight, the product of eight months of work by twenty student developers at the Florida Interactive Entertainment Academy.
In this feature originally printed in Game Developer magazine, Ira Fay notes how budding developers can use Microsoft Excel to set up and analyze data in the context of game design.