- Postmortem: M.O.O.S.E.
Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
- Postmortem: Kraven Manor
Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.
- Playtest Producer at Guildhall
The Guildhall at SMU's Dustin Davis looks back on eight weeks spent producing Hymn of the Sands, a new student-led team's Capstone project.
- Postmortem: Sorrow
SMU Guildhall's Benjamin Weber reflects on the development of Sorrow, a puzzle-platformer that struggled with engine issues and time contraints.
- Game Design Challenge: Thanksgiving
Halloween and Christmas have inspired multiple video games in the past, but Thanksgiving doesn't have the same appeal for game developers. Can you design a game based on Turkey Day?
- Results from Game Design Challenge: Interactive TV
Game Career Guide's readers merge game mechanics with pre-recorded media in these winning designs based on Shark Week, Duck Dynasty, and more.