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  • Postmortem: M.O.O.S.E. [11.19.13]
  • img Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
  • Postmortem: Kraven Manor [11.14.13]
  • img Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.
  • Playtest Producer at Guildhall [11.12.13]
  • img The Guildhall at SMU's Dustin Davis looks back on eight weeks spent producing Hymn of the Sands, a new student-led team's Capstone project.
  • Postmortem: Sorrow [11.07.13]
  • img SMU Guildhall's Benjamin Weber reflects on the development of Sorrow, a puzzle-platformer that struggled with engine issues and time contraints.
  • Game Design Challenge: Thanksgiving [11.06.13]
  • img Halloween and Christmas have inspired multiple video games in the past, but Thanksgiving doesn't have the same appeal for game developers. Can you design a game based on Turkey Day?


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