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  • Results from James Portnow's Game Design Challenge: Mini Racing Games [05.08.08]
  • img Design mini games for a car racing game -- that was essentially your game design challenge, though what made it truly challenging were all the additional restrictions. Three fabulous submissions are featured here, along with three honorable mentions. Read on to find out what made the winning ideas stand out to James Portnow, a professional game designer.
  • James Portnow's Game Design Challenge: WWII [05.07.08]
  • img In this week's Game Design Challenge, you're tasked with breathing new life into a World War II shooter game. The only problem is, management still wants something pretty straight and narrow, and on a cinched budget.
  • Physics in Mass Market Games [05.06.08]
  • img To understand the current climate of physics in video games, one must understand a brief history of pivotal games physics technologies and how they have influenced other game developers. Jacob Karsemeyer and Calen Henry take a trip down memory lane to look at how video game physics have changed over the years, and peer into the future by examining some new technologies, too.
  • Ask the Experts: How to Practice Game Design (on the cheap) [05.05.08]
  • img One 13-year old reader asks whether it's worthwhile to make ‘just the rough paperwork' of a game, rather than build a full video game. If you're young and inexperienced or just tight on resources, we have advice about how you can start practicing your game design skills -- no money down!
  • Results from James Portnow's Game Design Challenge: P.E. Game [05.01.08]
  • img A recent Game Design Challenge asked readers to devise a game to be used in a physical education class for first graders. Congratulations to Paul Maxwell VanDuyne, Andrea Wästlund, and Tim Edwards who came up with the three best ideas. Read on to see how their games accomplished all the goals of the challenge.
  • James Portnow's Game Design Challenge: The Gun [04.30.08]
  • img In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design a new gun for a first-person shooter game. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.

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