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  • How to Start Making Games [04.17.14]
  • img James Cox retraces the steps he took in becoming a fully fledged game developer, explaining how beginners with no coding knowledge can start making games immediately.
  • Commercially Viable Design on Mobile [04.10.14]
  • img Oreganik founder Ted Brown examines a recent crop of mobile hits, offering tips for student developers looking to stand out in a crowded marketplace.
  • Postmortem: What Lies Beneath [04.08.14]
  • img Jose Abalos takes a look back at the creation of What Lies Beneath, a survival horror-themed Half-Life 2 mod inspired by Resident Evil 4 and The Cabin in the Woods.
  • Game Design Challenge: Space is the Place [04.01.14]
  • img Alien worlds are largely seen as hostile territory in the world of video games. Can you design a game that presents life on an alien planet in a new light?

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