- Student Thesis: A Psychophysiological Logging System for a Digital Game Modification
[05.27.08]
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‘This student thesis intends to facilitate cognitive experiments for gameplay experience studies. To achieve this, a psychophysiological logging framework was developed, which automatically reports the occurrence of specific game events to a log file and to the parallel port.'
- Results from James Portnow's Game Design Challenge: WWII
[05.22.08]
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The results from James Portnow's Game Design Challenge: WWII are in! Find out who came up with the best revisualization of a World War II game, and who ditched the effort in favor of a game about pink ponies, ice cream sundaes, and birthday parties.
- James Portnow's Game Design Challenge: MMORPG for Kids
[05.21.08]
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Design a communication system for an MMORPG targeted at children. That's your design challenge for this week. The safety of the next generation of game players is in your hands.
- Master's Thesis: A Framework for Psychophysiological Data Acquisition in Digital Games
[05.20.08]
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Master's student Dennis Sasse at the Department of Simulation and Graphics at Otto-von-Guericke University, Magdeburg, wrote about psychophysiological data in games for his thesis.
- Should I Call?: Following Up on Job Applications in the Game Industry
[05.19.08]
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A reader writes, ‘I've applied to a few jobs at game companies, but I haven't heard anything back from them yet. It's been about two weeks. Should I call?' We'll tell you when to call, how often, and why calling a game company is not like calling back a hot date.
- Op-ed: From the Outside Looking In
[05.15.08]
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Brian Nathanson attended a game school and feels it left him underprepared to apply for jobs in the game industry ... or is he not getting interviews for jobs because game studios won't take a chance on an inexperienced candidate? In this op-ed, he airs the conflict as he sees it.
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