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  • Design 101: The Structure of Fun [07.30.15]
  • img The third entry in Dan Felder's Design 101 series takes a look at the critical event structure that drives gaming narratives and dictates gameplay pacing.
  • Design 101: Complexity vs. Depth [07.21.15]
  • img The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.
  • Math: What is it Good For? [07.16.15]
  • img Alex Zeitler explains the practical benefits of math in the world of coding, and offers tips on how coders can become better acquainted with necessary mathematic concepts.

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