- Postmortem: Asterogue
Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
- Classification Methods for Simulations and Serious Games
Michael Eilers discusses criteria that define education-oriented "serious" games, helping to classify simulations and other training-focused applications for future reference.
- Your Résumé, and Applying for Game Jobs
Industry veteran Phil Goddard tells job-seekers how to tailor a résumé for a career in game development, giving tips to newcomers looking to stand out in a crowded field.
- Devising a formula for defining 'casual' and 'hardcore'
Brian Keschinger devises a theory for defining what constitutes "casual" and "hardcore" gameplay through experience through an experience-driven study.
- Reality Ends Here: Season 3 Postmortem
Narrative designer Kevin Wong examines the third season of his ARG Reality Ends Here, highlighting successful elements while detailing the pitfalls he faced along the way.
- Game Design Challenge: Seeing Isn't Believing
For many gamers, blindness and other visual impairments hinder their ability to enjoy games. Can you design a game that is fully playable by visually impaired players?