- Hardened by Fire: The Trials of Producing a Student Capstone Game
The Guildhall at Southern Methodist University student Benjamin Roye details his experience producing the student-led project Full Steam Fury during its vertical slice sprint.
- Game Design Challenge: Interactive TV
Rabbids Invasion for the Xbox One merges prerecorded video with gameplay elements. Can you design a game that pairs a television show with video game-styled interaction?
- Results from Game Design Challenge: Making Maps
Game Career Guide's readers explore the possibilities offered by cartography-based gameplay in this collection of winning entries from its latest Game Design Challenge.
- The Birth of Triplay
Full Sail University students Josh Contreras, Ben Casey, Alex Wagner, Russ Ball, and David Swift present the story behind Triplay, a controller designed with accessibility in mind.
- An Investigation into the Effects of Horror Games
Staffordshire University alumnus Darren McKettrick takes a look at how players are affected by horror games, examining which in-game elements are especially effective.
- The Hierarchy of Needs for Rewards in Games
Chelsey Webster explains how a skillfully implemented reward structure can enhance a player's experience and make a game more enjoyable throughout.