- Understand the price you could pay for not owning the work in your game
[05.08.12]
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In a new feature on contracts, attorney Jovan Johnson discusses a client who lost significant income because he failed to properly secure the rights to the work of contributors to his project.
- Maximum creativity: Open and Closed Mode
[05.08.12]
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[In this reprinted #altdevblogaday opinion piece, Climax Games technical designer Claire Blackshaw looks at Closed and Open Modes in the context of game development, and discusses the benefits of Open Mode.]
A video recently cycled through my friends' social circles which I wanted to share: John Cleese talks about Creativity and Open and Closed thinking modes.
- This week in Video Game Criticism: From PlaGMaDa to video game zinesters
[05.08.12]
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[This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the Play Generated Map and Document Archive, and a review of Anna Anthropy's book Rise of the Videogame Zinesters.]
Muchas gracias are due to Ben for filling in on my curatorial role last week.
- Borderwalker and more in this week's Japanese news roundup
[05.08.12]
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[Gamasutra rounds up recent reports on the Japanese games industry from local news site Andriasang.com, including an iOS game from Square Enix veterans, predicted losses for Japan's social games sector, and more.]
In our latest round-up of Japanese game industry news not previously reported on Gamasutra, we look at Amazon Japan's recently launched used game program, analysts reacting to impending regulations for random virtual goods in social games, and Crunge Products' new iOS game from several notable Square Enix veterans.
- The Old Republic subscriptions dip to 1.3 million users as casual players drop out
[05.07.12]
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During Electronic Arts' fiscal earnings report on Monday, the major publisher revealed that its major MMO, Star Wars: The Old Republic, currently has roughly 1.3 million subscribers -- down significantly from the 1.7 million subscribers it boasted in February.
- Resident Evil: Operation Raccoon City a bright spot for Capcom's 'sluggish' year
[05.07.12]
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While Capcom's Resident Evil: Operation Raccoon City released to poor critical reception in March, the game has performed well on the market, selling more than 1.7 million units across the United States and Europe.
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