- Ultizen's Crazy Mouse Becomes First Chinese-Created XBLA Game
[10.14.08]
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China-based game development and outsourcing company Ultizen says its upcoming original IP Xbox Live Arcade title, Crazy Mouse, due out tomorrow, will be the first game on the service to be created by a Chinese studio.
- Global Kids Launches Hurricane Katrina 'Serious Game'
[10.14.08]
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Non-profit group Global Kids and developer Game Pill announced the release of Hurricane Katrina: Tempest in Crescent City, a serious game designed to teach players about disaster readiness and call attention to the continued struggles of New Orleans residents who lost their homes to Hurricane Katrina.
- Analysis: Capcom, Namco, Square Bosses On The Future Of Japanese Gaming
[10.14.08]
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As part of a high-profile Tokyo Game Show business day panel, the heads of Japanese gaming giants Capcom, Namco Bandai and Square Enix sat down to discuss the worldwide financial crisis, the increasingly global nature of gaming, and the position of Japanese video game companies overseas, with honesty and candor in full effect.
- Interview: World of Goo Creators Talk Development, Nintendo, Brains
[10.14.08]
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This week, two-man developer 2D Boy released its already highly-praised IGF award-winner World of Goo to PC and WiiWare, and Gamasutra caught up with sole employees Kyle Gabler and Ron Carmel to discuss the company's conception, its unusual title structure, and its relationship with Nintendo.
- HMV Plans More Multiplayer Gaming Centers With Gamerbase Acquisition
[10.13.08]
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After featuring many Gamerbase multiplayer gaming centers in its stores, UK retailer HMV has acquired the company, planning to roll out more of the "cyber centers" in its other locations as part of its game-focused strategy.
- Bethesda's Howard: Fallout Fans 'A Lot Less Crazy Than People Think'
[10.13.08]
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Talking to Gamasutra ahead of Fallout 3's debut, Bethesda's Todd Howard has been discussing the legacy of the post-apocalyptic franchise, suggesting the fanbase is "a lot less crazy than people think", and suggesting that developers do look for common threads to address in critical feedback.
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