- Tales from the Dev Side: Magic Seal Pelts by Ian Stocker
[12.14.11]
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In this reprinted opinion piece, MagicalTimeBean's Ian Stocker analyzes why the pricing of his new game Escape Goat, in spite of good press, yielded sales of 560 units on XBLIG.
- Game Developer Magazine Reveals New Subscription Offers
[12.14.11]
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Game Developer magazine reveals its new subscription model for digital and print editions, including iPad and digital PDF versions, as well as a brand new Best of Postmortems special edition.
- Opinion: Pay It Forward
[12.13.11]
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In this reprinted #altdevblogaday opinion piece, Turbine Games' technical art director Chad Moore explains why and how experienced game developers should help out novices in their field.
- In-Depth: Running Native Code On Android - Part 1
[12.13.11]
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In this reprinted #altdevblogaday in-depth piece, Gameloft 3D programmer Gustavo Samour examines how developers can bring an existing C/C++ library or a full game to Android without translating them to Java.
- Opinion: Separation Of Gameplay
[12.12.11]
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In this reprinted #altdevblogaday-opinion piece, Bane Games' Alistair Doulin discusses separating gameplay from code to make it "engine agnostic", and notes why others should adopt this approach.
- Students Win $100K Scholarship With Kinect Leg Prosthesis Project
[12.06.11]
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A team of students has won a college scholarship as part of the 2011 Siemens Competition, for its work on a project that uses the Kinect motion-sensor hardware to help people with leg injuries and ailments.
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