In this reprinted #altdevblogaday opinion piece, Blitz Game Studios' technical manager Lee Winder looks at how "negative developers" can impact your team, and how to turn them into positive contributors.
In the October issue postmortem of Game Developer magazine, designer Chris McEntee writes about what went right and wrong when Ubisoft revived the Rayman franchise with Rayman Origins.
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Facebook, Electronic Arts Montreal, Retro Studios, and others.
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm discusses how to efficiently evaluate arbitrary functions with a data-oriented, data-driven system for vector fields.
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Supergiant Games, Electronic Arts, Trion Worlds, and others.
"If you are an indie developer, I'd say to never get yourself into a situation where you can't talk about what you are doing." - Sean Murray, managing director at Joe Danger 2 developer Hello Games.