- Remaking Rayman: Camera, character, controls
In the October issue postmortem of Game Developer magazine, designer Chris McEntee writes about what went right and wrong when Ubisoft revived the Rayman franchise with Rayman Origins.
- Get a job: Facebook and others hiring now on the Gamasutra jobs board
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Facebook, Electronic Arts Montreal, Retro Studios, and others.
- A data-oriented, data-driven system for vector fields, part 2
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm discusses how to efficiently evaluate arbitrary functions with a data-oriented, data-driven system for vector fields.
- Get a job: Supergiant and others hiring now on the Gamasutra jobs board
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Supergiant Games, Electronic Arts, Trion Worlds, and others.
- The headache of not being able to tell players your plans
"If you are an indie developer, I'd say to never get yourself into a situation where you can't talk about what you are doing." - Sean Murray, managing director at Joe Danger 2 developer Hello Games.
- Don't be the Box Dweller
"Someone who immediately dismisses an idea because it wouldn't work within some other (often easily changeable) current constraint in the game"? That's the Box Dweller, one of a host of new "developer flashcards" today on Gamasutra.
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