"Someone who immediately dismisses an idea because it wouldn't work within some other (often easily changeable) current constraint in the game"? That's the Box Dweller, one of a host of new "developer flashcards" today on Gamasutra.
In this reprinted #altdevblogaday opinion piece, EEDAR's chief information officer Ted Spence explains the benefits of thoroughly commenting code, examining different comment types with examples.
On the first ever Independent Game Development Day in the state of Massachusetts, we visit Boston's Festival of Indie Games to catch up with the locals and learn what makes the city unique amongst game dev communities.
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at BioWare Austin, Facebook, Cryptic Studios, and others.
Today, the popular indie development tool is announcing Windows 8 and Windows 8 Phone support -- but in his conversation with Gamasutra, CEO Sandy Duncan has promised the engine will go much further, soon.
For many of us, the biggest challenge in making a game has nothing at all to do with actually making a game, and everything to do with promoting it. Getting press coverage doesn't take magic, it takes common sense!
The one-year Game Design program at Vancouver Film School covers everything students need to thrive in the game industry, from game theory to coding to portfolio production.