- Student Postmortem: DigiPen's Gelatin Joe
[01.25.07]
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A wrap up of the development process and outcomes for 2007 International Games Festival's Student Showcase finalist Gelatin Joe, a puzzle platformer hybrid from DigiPen Institute of Technology.
- Student Postmortem: Carnegie Mellon's Beowulf's Barroom Brawl
[12.19.06]
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Beowulf's Barroom Brawl from Carnegie Mellon is a first person fighting game based on the idea of kinetic freedom, developed by a team of four over two weeks.
- Student Postmortem: Camden County College's Ember: The Last Dawning
[11.13.06]
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In this postmortem of Camden County College's Ember: The Last Dawning, the creators explain what went right and wrong when creating the turn-based RPG game, from gameplay mechanics to tile adjustments.
- Student Postmortem: Florida Interactive Entertainment Academy's The Blob
[11.08.06]
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The Florida Interactive Entertainment Academy's 12-person team reflects on their Master's of Science thesis project The Blob, a game highlighting movement, puzzle-solving, cannibalism, and fun.
- Student Postmortem: Nanyang Polytechnic’s Dungeon Revival
[11.01.06]
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Digital Entertainment Technology (DET) program in Nanyang Polytechnic's team Mikonos Studio discusses their game Dungeon Revival, a hybrid between Pac-Man and Doom.
- Student Postmortem: Vancouver Film School's Seas of Europa
[10.25.06]
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Vancouver Film School graduate Ryan Stancl describes what went right and what went wrong for Outsourced Games' Seas of Europa, a third-person action-adventure game set under the ice sheets of Jupiter's moon.
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