- The mtvU Journals: The Postmortem
[10.05.06]
-
In a three part series about the mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming and mtvU Fellowships, the final entry journals the Postmortem of snagu.
- Student Postmortem: Nanyang Polytechnic's Bashy Bashy
[09.21.06]
-
The y4y Team from Singapore’s Nanyang Polytechnic shares the challenges they faced and the outcomes for their first game, Bashy Bashy: Bully from Earth, a platformer beat'em'up hybrid.
- Student Postmortem: Reliving the Revolution
[08.31.06]
-
Karen Schrier, a graduate of MIT's Comparative Media Studies program, discusses using emerging technologies to engage students in the learning of history in the context of her game Reliving the Revolution.
- Student Postmortem: Chase the Chicken
[08.24.06]
-
What went right and wrong for the Art Institute of Vancouver’s Chase the Chicken, in which players assume the role of Chase, the frantic chicken, who narrowly escapes the blade of an oversized and over-zealous Chef.
- Student Game Profile: University of Baltimore's AlphaCraft
[08.10.06]
-
Jeff Reynolds, a student at the University of Baltimore, describes the inspiration, process, and challenges of developing and entering AlphaCraft into a university game contest.
- Student Postmortem: DigiPen Institute of Technology's Barrel Rapids
[07.20.06]
-
DigiPen student Pete Kugler reflects on the outcome of Barrel Rapids, a game which lifts snowboarding speed and fuses it with the genre of combat racing.
|
|
|