- Student Thesis: Problems of Game Audio
[05.17.07]
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The focus of Tapio Liukkonen's research was how to improve computer game audio through co-operation between the producing team and the sound designer.
- Master's Thesis: Storytelling in Single Player Action Computer Games
[12.28.06]
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Wilhelm Österberg from the Royal Institute of Technology examines the storytelling of games in the single player action genre by looking at four titles: Just Cause, Gun, Grand Theft Auto: San Andreas, and Fable.
- Master's Thesis: Design of In-Game Training to Enhance Videogame Experience
[11.21.06]
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This Master's thesis from Brad Paras of Simon Fraser University details the development and strategy behind an effective in-game training system.
- Student Thesis: Gameplay Video Segmentation Method
[09.27.06]
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Sandra Neubauer, graduate of Stuttgart Media University, describes the 'Gameplay Video Segmentation Method', which uses the video editing program Adobe Premiere for the segmentation and hierarchical organization of gameplay elements
- Master's Thesis: Beyond Point A: Game Environments as Psycho-Symbolic Allegory
[09.20.06]
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Savannah College of Art and Design graduate Celeste Masinter discusses the psycho-symbolic potential of game terrain in her Master's thesis for Interactive Media and Game Development.
- Master's Thesis: The Design, Development, and Assessment of an Educational Sports-Action Video Game
[09.13.06]
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Simon Fraser University's Chad Ciavarro details the design, implementation, and assessment of a sports-action hockey video game that aims to reduce aggressive and negligent behaviours in games.
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