- Master's Thesis: Infinite Regress: The Blurring of an Architectural Game-Space
[04.11.06]
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Thesis author Dariusz Boron argues that the gaming industry presents architecture with a medium from which to expand its expression.
- Honors Thesis: Controller Mediation in Human-Computer Play
[11.11.05]
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The act of play, and the psychological and qualitative impacts of their design and usage on players, as well as their symbolic role in an increasingly mediated society, are the topics of this paper.
- Honors Thesis: Real-Time Rendering of Fur
[10.28.05]
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This paper presents a complete 'shells and fins' method for modelling this fur in real-time for use in interactive systems.
- Master's Thesis: A Flexible and Expandable Architecture for Computer Games
[10.10.05]
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This thesis describes an architecture for computer games as a System of Systems where the computer game itself is emergent.
- Master's Thesis: Changing the Rules of Engagement: Tapping into the Popular Culture of America's Army
[09.23.05]
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This thesis examines the status of the free state-of-the-art PC game America's Army within the military-entertainment complex and contemporary youth popular culture.
- Doctoral Thesis: Story Games and the OPIATE System
[06.28.05]
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This thesis presents a new approach to creating game mechanics, utilizing a number of key concepts that result in an interaction scheme that engages a player with a story, while allowing the player the freedom to interact with and alter that story as it happens.
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