The PS-Sting is going to revolutionize how the PlayStation 3 controller will work with the popular Sony console. Some new modification used in the PS-Sting will make the controller more user-friendly, comfortable, and smarter than any existing controller that has ever been made from the generations of game controllers.
The controller itself will have its own memory system, display screen, and the use of the new controller triggers for the gamer to have at their finger tips. These new advancements and changes will be better for gameplay and will include features that other controllers have not taken advantage of in the last 10 years. The design and testing of this controller will prove that the PS-Sting will pave the way for future generations of console controllers.
Introduction And Design Purpose
For years now, only a few advancements have really changed how controllers are used in gaming. Granted, the consoles themselves have made big changes in the last 30 years, but the controller seems to be lagging far behind in this ever-chanigng industry.
With the PS-Sting controller, we hope to prove how the controller can do more than just control characters, cars, and spaceships on the TV screen. It's time for players to have a touch-screen on their controllers, and memory chips installed, giving a controller a "brain," so to speak. But better yet, this controller will allow players to store every saved game file, DLC purchase, and trophy on the PS3 system, so they may bring their data with them to use on any PlayStation 3 system.
This will make the player feel like their playing on their own console. When the player is at their friend's house, they can play with their own save files and build upon their own achievements rather than borrowing someone else's. PS-Sting will also include new triggers to be used with the middle fingers, adding better finger comfort and gameplay value for many game genres on the PS3 home console.
Literature Review
After much research, particularly looking at controllers from the past and present, we drew three primary ideas from previous controllers for the PS-Sting, and several ideas that have yet to be used on an official controller. All these ideas make up the prototype concept for the PS-Sting.
The most notable idea for the PS-Sting comes from the Sega Dreamcast controller. This was supposed to be a new start for controllers, using a VMU that lets gamers store data and add more content to games. Not much use was put into this concept, but it was the first example of a controller that has its very own portable "brain."
The second notable idea came from the one and only Nintendo 64. Nintendo was the first to have trigger button on a controller, but on top of that, it was the first button to be on the backside of the controller.
The third idea for the PS-Sting comes from Apple's iPhone. Apple's iPhone was the first to search, scroll, and call by only needing to use a person's fingers to do all the work on a touch base digital screen.
The last idea for the PS-Sting comes from the PlayStation's Dual Shock controller. This controller was the first to implement two analogs sticks horizontally parallel to each other. The controller let the player's control the game character and camera movement at the same time.
Micro SD cards have become very handy the last decade. Instead of buying different size memory controllers, this gives the game player the advantage of how much memory they want at an affordable cost.