Results From Game Design Challenge: Make An Epilogue
[02.07.12] - GameCareerGuide.com staff
Every once in a while, we'll come across a game that we just didn't want to end. Even when the credits roll, we might find ourselves pining for more gameplay, more story, or even just an opportunity to spend more time in a virtual world.
With downloadable content now a major part of the game industry, we've seen numerous games add new levels, story lines, and gameplay elements, but it's not often that these sequences pick up right where the game originally left off. What would you do if you were to add new content to the end of one of your favorite games?
Game Career Guide challenged its readers to design an epilogue to an existing game.
What follows are the best and most original entries we received. Here are our top picks.
Michael Stephens, Ohio University Digital Media, SimAnt... in Space!(see page 2)
Jordan Buehler, Herzing University Game Development Student, Tank Wars Game Epilogue(see page 3)
Federico Sauret, Spanish Translator at Capcom, Shadow of the Colossus (see page 4)
Brandon Christian, University of Montevallo, Assassin's Creed: Rapture(see page 5)
Ruston Pessoa Coutinho, Game Developer, SOL: Exodus(see page 6)
Mark Kakareka, Unemployed Game Designer, No More Heroes, Far From Grace(see page 7)