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  • Results From Game Design Challenge: The Next Step For Team Fortress 2

    - staff
  •  If there's any game that's really changed in the last few years, it's Valve's Team Fortress 2. When the game launched back in 2007, it was fairly simple online shooter, with just a handful of maps and traditional game modes like "Control Point" and "Capture The Flag."

    Now, however, the game looks quite a bit different. Valve's updated the game to add customizable character loadouts, a robust crafting system, tons of new game modes, a thriving hat economy, and of course, Team Fortress 2 has gone fully free to play. When you get down to it, it's almost become a different game.

    Most recently, Valve has announced that the game will add a brand-new co-op survival mode, where players will work together to fight off waves of homicidal robots. Like the rest of the game's updates, it promises to offer a new twist on the game's existing -- and popular -- formula.

    For our latest Game Design Challenge, we challenged our readers to design the next major update for Team Fortress 2. What follows are the best and most original entries we received. Here are our top picks.

    Best Entries

    Daniel 'CHaNG' Mariño, Student at WonderBubble (see page 2)

    Michael Mullen, Student at Santa Clara University (see page 3)

    William Davies, Unemployed Level Designer, The i in Team (see page 4)


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