Results from Game Design Challenge: Reboot! [02.26.13]
- Danny Cowan
Capcom's Devil May Cry series was in dire straits during this hardware generation. Despite a strong final showing on the PlayStation 2 with Devil May Cry 3, the Xbox 360 and PlayStation 3 follow-up Devil May Cry 4 was criticized for its repetitive gameplay and retreading of well-worn series material. It was obvious that major changes were needed to keep the series from becoming stale.
This year, the Devil May Cry franchise was rebooted with the release of DmC: Devil May Cry, a drastically overhauled entry that recast series protagonist Dante as a half-angel social outcast with supernatural powers. DmC was created by a new development team, and while many elements will be familiar to long-time series fans, the reboot is characterized by a noticeable shift in narrative style, along with a number of gameplay tweaks that met with mixed reactions from fans.
While time will tell if DmC is judged as a success or a failure overall, it was a necessary step in keeping the series alive and relevant. For Game Career Guide's latest Game Design Challenge, we challenged our readers to reboot a franchise from the PlayStation 2, GameCube, and Xbox era with a new series entry for current consoles. Here are our top picks.
Chris Mendle, Independent Game Developer, Dance Dance Battalion (see page 2)
Andrew Alfonso, Localization Director at Capcom Japan, Urban Reign Returns (see page 3)
William Wiley, Student at Columbia College Chicago, Def Jam: The Gauntlet (see page 4)
Chris Gile, Software Engineer, Shadow Hearts Wii U (see page 5)
D.A. Michielini, Newcastle University Alumni, Crazy Taxi Realize (see page 6)