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  • Results from Game Design Challenge: Touché!

    - Danny Cowan
  • Touch- and motion-sensitive gaming peripherals have been around since the Atari era, but all have used input devices and gamepads designed by console manufacturers. However, with the invention of Touché, Stanina, and other input-related technology, game developers will soon be able to turn almost any household object or surface into a touch-sensitive, capacitive input device. Cups, tables, plants, and even old game cartridges can soon be used as gamepads or touch surfaces.

    From the grip of a hand on your well-worn coffee cup to the flip of a page in your favorite book, the ability to use any inanimate object allows for a wide variety of new and exciting gameplay possibilities. Consider what sort of interesting, original experiences you can have by using real objects that are able to detect touch, movement, and position. Imagine playing a zombie game where you have to actually lock your own front door for your character's safety, or a fantasy RPG in which you can use any pen or pencil as a wizard's wand. The possibilities are numerous.

    For its latest Game Design Challenge, Game Career Guide challenged its readers to design a game that uses an everyday household object for input. Here are our top picks.

    Best Entries

    Amy George, Student at the University of Montevallo, Atacama (see page 2)

    Alexio Sian Stramrood, Call Centre Agent in Cape Town, South Africa, Untitled (see page 3)

    Kelly Rebman, Game Design student at Texas State Technical College, Squirt Bottle FPS (see page 4)

    Elizabeth Littrell, University of Montevallo Game Studies and Design, Iron City Salon (see page 5)

    Sven Kolodzey, Ph.D. student of physics at the University of Hamburg, Genie in a Bottle (see page 6)

    Alexzander Shelton, Game Design student at Texas State Technical College, Untitled (see page 7)

    Stephanie Browdy Student at University of Montevallo, Act Natural (see page 8)

    João Gabriel Pinheiro, Student of Game Design in Univali, Brazil, Untitled (see page 9)

    Reggie Mitchell, Game Design student at Texas State Technical College, Tactical Espionage for Xbox Kinect(see page 10)

    Matthew Woodward, Game Design student at Texas State Technical College, Untitled (see page 11)


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