Results from Game Design Challenge: Seeing Isn't Believing [02.25.14]
- Danny Cowan
According to the World Health Organization, over 285 million people worldwide are visually impaired. 39 million people are fully blind. With video games making great strides technologically and in terms of visual storytelling, accessibility in games is still an uphill battle for disabled gamers. While some smaller developers have made accessible games for the blind (examples include Rock Vibe and Blindside), there is still a definite lack of games that are fully and easily playable for those without the ability to see.
For its latest Game Design Challenge, Game Career Guide challenged its readers to design a game that is easily and completely playable by individuals who are visually impaired. Here are our top picks.
April Headen, Full Sail University - Game Design Masters student, Lost Pups (see page 2)
Amy George, Student at the University of Montevallo, Arena (see page 3)
Devon Youngbird, Texas State Technical College student, Untitled (see page 4)
Jonathan Fuller, Unaffiliated, Untitled (see page 5)
Kelly Rebman, Texas State Technical College student, Escape from Tartarus (see page 6)