How to Write a Game Concept [05.08.14]
- Matt Powers
There is our concept to start. I am pretty happy with this concept but I would like your input. I have questions for you:
- Does this write-up convey an image to you? A style of game?
- Is there enough information in the concept for the development and publishing team to understand the goals of the game?
- Enough for sales/marketing to evaluate and make predictions?
- Enough for design team to detail out the design?
- Enough for the technical team to identify the risk areas?
- Is the monetezation included?
- What about the social aspects of the game?
- Do these need to be included in the concept or perhaps just mentioned they will be available and can be detailed out later.
Before we even discuss if this is a good idea, we should determine if the idea has been conveyed well - if the concept document itself is complete.
- Does it sound fun?
- Worth moving forward to prototype?
I purposely left off any description of style or look to the concept. I have some questions regarding that.
- Does the concept need artwork to make it more understandable?
- Is the artwork necessary at this stage of development?
- Can we establish the gameplay mechanics without artwork and skin the game later?
I would love to get your input. Design by committee doesn't usually work but design input is always useful.