Results from Game Design Challenge: From Bad to Better [05.27.14]
- Danny Cowan
Everyone who has ever picked up a controller has had the misfortune of playing a game that they consider to be "the worst ever." Many bad games boggle the senses with combinations of terrible mechanics, awful graphics, and nonsensical gameplay. You've likely played something so bad that it's made you think, "Even I can make something better than this!"
For Game Career Guide's latest Game Design Challenge, we challenged our readers to redesign a bad game and turn it into a good one. Here are our top picks.
Chris Leeson, Game Designer, Night Trap (see page 2)
Khamitov Timur, Game Designer at Wyse Games, Duck Hunt Evolved (see page 3)
Olin Gallet, Computer Scientist, Breath of Fire: Dragon Quarter (see page 4)
Artur Jeziorski, Artist (MA in Easel Painting), The Amazing Pirates 3D (see page 5)
Ian Richard, Student at Full Sail University, Dr. Jekyll and Mr. Hyde / Ghostbusters (see page 6)