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Book Excerpt: Better Game Characters Through Design
[06.02.06]
- Beth A. Dillon
The following is a selected excerpt from Better Game Characters By Design (ISBN 1-55860-921-0), published by Elsevier.
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6.1 What Is Covered and Why
Bodies reveal a wealth of information about people and their relationships. Designers have far more options for range and subtlety in character movement today with better animation tools and more powerful platforms. Although character animators do focus a great deal of attention on the body language of individual characters, there is still little consideration of how characters move in relation to one another. This chapter examines some of the social messages bodies convey, with examples from games that make use of these cues in characters―ICO, SSX™ 3, and There. The chapter concludes with tips for taking advantage of body language in character design. The chapter also includes an interview with one of the designers of There about the forward-thinking choices made in designing the player avatars for this highly social environment.
6.2 The Psychological Principles
Studying human movement and its place in social relations is not an easy task. Until recently, there were no adequate technologies for recording and systematically analyzing motion. Even with these tools in hand, it is difficult to translate insights about holistic impressions of personality or social connection into quantifiable and testable predictions. This predicament is not improved by the fact that most people are dimly, if at all, aware of the incredible impact of bodies in social interaction. Ask the average person if they think body language plays a big part in their assessment of others, and they are likely to say no, even when research results show that they are sensing and making decisions based upon body cues (Nass, Isbister, and Lee 2000).
Body cues have a pervasive influence on social relationships and are therefore an important part of crafting truly engaging game characters that feel lifelike and that evoke social reactions from players. This chapter will present some of what has been unearthed in this still-evolving area of social psychology.
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