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  • Results From Game Design Challenge: Attitude Adjustment

    [12.25.18]
    - Danny Cowan

  • Hue Lorène, Game Design Student at ArtFX in Montpellier, France, Dramatic Theater

    Pitch:

    Dramatic Theater is a rhythm game, inspirited by the game Princess Debut, set in a 2.5D view, in a coloured and cartoon universe. Platform: Nintendo 3DS.

    Synopsis:

    The player embodies an alien whose spaceship crashed on Earth. Unfortunately, the crash of his ship killed a man. To avoid suspicion, the alien decided to take the place of the victim. Unfortunately, the victim was a drama actor, and the alien is unable to feel any emotion. In the hope of leaving the planet, the alien will have to play the comedy in order to earn enough money to repair the parts of his ship.

    For this, the character must participate in theater scenes and succeed in his work as an actor. After each performance, the character will earn money which he can then spend to repair his ship.

    Concept:

    • Character: On the top screen, the character plays a theater performance directly impacted by the player's movements on the bottom screen. If the player misses his action, the character fails.

    • Theatre: Each party is a representation of theatre with different scenes and acts. Each level has a name like Hamlet, the misanthrope etc...

    • Rhythm: During each scene, the player press buttons on the screen and uses the stylet to move a sphere between several buttons. The rhythm is base on the sound and the visual of the theater representation.

    • Emotions: The character must represent the right emotions to succeed his action during his performance. For that, each emotion requires a precise rhythmic pattern to succeed.

      • Angry
      • Joy
      • Sadness
      • Peace
    • Free moments: During certain passages of the performance, the player is free to perform the pattern to the emotion of his choice. (By using his memory.) There is only one correct answer to get a maximum of points in this moment, however if the sequence is successful, the player will earn a certain number of points. If it fails, the audience's gauge will go down.

    • Score: The game awards points both for accuracy and for synchronization with the beat (visuel to the theater representation). Degrees of success: Miss, Nice, Great, Amazing, Perfect.

      • Gauge of the audience: This gauge increase with the success of the player on rhythmic. When the gauge is full, the player gain bonus on his other success.


      • Public: In the public there are several types of spectators. Each of them is more sensitive to a particular emotion. The public composition is already different between representations.


        • Joy: Yellow
        • Peace: Green
        • Angry: Red
        • Sadness: Blue
        • All emotions: White

          In addition, there is a fifth sensitive to all emotions. When a spectator is sensitive to an emotion, he gives a bonus every time the emotion played successfully. (And more depending on the degree of success).

          Example: When the player passes a Perfect combination of Joy (Yellow), the spectators sensitive to the joy and the all the emotion, (White) grant all a maximum bonus.

    • Public opinion: At the end of the representation, between 3 and 5 randoms peoples gives his opinion on the performance. Their colors are indicates, and they gives funny quotes.
    • Money: At the end of the representation, the character gain money usable to repair pieces of his space ship, or to buy cosmetics for the character. (Skins) The gauge of audience give a bonus (or malus) depending on its fulfilment, on the money gain.

     

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