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  • Book Review: Game Development Essentials

    [08.22.06]
    - Brad Kane
  •  [A game industry veteran and game educator has added his own view on the book's efficicacy in a follow-up Letter to the Editor. What is your experience? Share it at the Game Career Guide Community.]

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    The game industry is like a video game in a lot of ways. You choose your role, learn the rules of the game, find a groove and work hard, and trust that your skills will grow and lead you to eventual success. One difference, though, is that there are a lot of potential entry points to this growing industry, and it takes some research to know how best to drop your character into this immersive world.

    One useful new entry point is Thomson Delmar’s “Game Development Essentials,” an ongoing series of books designed to introduce core concepts to the aspiring game developer. Simply written and beautifully illustrated, this series of books is a great bet for shoring up your industry knowledge in anticipation of an illustrious development career.

    In addition to the clear presentation and ascetic appeal of these books, the series maintains a high standard of consistency from book to book. In the style of many textbooks, each chapter begins with “Key Questions” for readers/students to think about, and finishes with a full-page “Chapter Review” that could be used in the classroom or assigned for homework. Combined with clear, colorful formatting and organization, this series is a hot choice for either personal or academic use.