GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll propose a design question. You'll have one week to answer it (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
We've seen in these design challenges that the responses tend to be more creative and more alluring the more limitations there are in the Assignment Details. So this week, we're going to make you work really hard by giving you hardly any rules.
Design a one-button first-person shooter game.
This design challenge comes from Brandon Sheffield of Game Developer magazine and Gamasutra.com, and his assignment details are extremely minimal.
Design a one-button FPS game. Describe
- the game idea
- the game mechanic
- the platform
- the target audience
- why your game will be addictively fun.
Succinct ideas will be highly favored! Can you describe all this in only a few sentences? Remember, the businessmen and women in the game industry don't want to read a hundred-page design document. Get to the point.
Sheffield will weigh in on the results. (Hint: Search out his name to find out what kinds of themes and styles he might be into.)
The forum is the place to go to ask questions, discuss ideas, and kvetch about this particular challenge.
Send your answers to email@example.com with the subject line "Design Challenge: One Button."
Entries must be submitted by June 18, 2008. Be sure to include your full name and school affiliation or job title. Please try to keep your answers to 500 words or fewer -- and remember that part of this particular challenge is delivering a great idea succinctly.
The responses for this challenge will appear the week of June 23, 2008.
The next Design Challenge question will be posted June 18, 2008.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.