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  •'s Game Design Challenge: Weapon

    - staff
  •'s Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.

    Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.

    The Challenge
    Design a new weapon for a first-person shooter.

    Assignment Details

    You've been playing a lot of first-person shooter games recently and are tired of firing the same weapons in every single game. Shotguns, machine guns, and rifles are all standard, but you want something new.

    You've been working with a team of indie game developers, and your latest project is nearly finished. Sometime in the next two months, the team will be ready to start a new project, making it a perfect time to pitch something new.

    Design a new weapon for a first-person shooter.

    Describe the weapon, its primary function, the theme of the game it belongs in (for example, World War II game), and in what situations the weapon is best used.

    Remember, the game will be a first-person shooter. The weapon must fire a projectile(s) and hit targets, as is the nature of that genre. Gravity guns need not apply.

    Because the project is independent, financial resources are limited. If you build a game from scratch, you will be working with very limited funds. If you create a mod, you will have the typical constraints of a modded game (be sure to name the game that's modded if you take this route).

    Hint: Indie developers often have the opportunity to push boundaries in ways that commercial developers don't.

    To Submit
    Fire forth your ideas, ask questions, and brainstorm with other readers toward a brilliant solution on the forum. When your submission is complete, send it to with the subject line "Design Challenge: Weapon." Please type your answer directly in the email body. Be sure to include your full name and school affiliation or job title, and try to keep your answers to 500 words or fewer -- unless they're really good!

    Entries must be submitted by August 27, 2008.

    The responses for this challenge will appear the week of September 1, 2008.
    The next Design Challenge question will be posted August 27, 2008.

    Disclaimer: is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.


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