GameCareerGuide.com's Game Design Challenge: Make Monopoly Fun [09.17.08]
- Manveer Heir
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Create three rules for the board game Monopoly, that make it more fun for all players
Monopoly has been one of the most popular board games of all time. As a new designer for the Parker Brothers, you have been tasked with updating the classic game for a new generation of families to play. The design team understands that the board game has some fundamental flaws and wants to address them.
The flaws of Monopoly have been identified as follows:
- the game has a very large amount of luck involved
- games go on for a very long time
- once a player has lost the game, they have nothing to do while others play
In order to get the best possible ideas, all the designers on the game are going to propose three new rules or rule changes that address one or more of these flaws. These rules must be written in the same way they would be in an instruction book, and you have been instructed not to be overly complex with the rules to reduce the number of domestic disputes that occur from the game.
It has been stressed to you that while there are a lot of "house rules" that exist for Monopoly, the Parker Brothers want to make sure everyone is familiar with the latest actual rules from Monopoly. They give you a copy of the latest rules, which can be read here (PDF download).
The designer in charge informs everyone that their rule changes will be judged on ability to solve the flaws listed above, clarity, and simplicity.
Ask questions and discuss different approaches to a solution on the forum. When your submission is complete, send it to email@example.com with the subject line "Design Challenge: Make Monopoly Fun." Please type your answer directly in the email body (don't even think about sending .odt files). Be sure to include your full name and school affiliation or job title, and try to keep your answers to 500 words or fewer -- unless they're really good!
Entries must be submitted by Wednesday, September 24, 2008.
The responses for this challenge will appear the week of September 29.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.