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  • Results from the Game Design Challenge: Marketing Bullets

    [09.25.08]
    - Manveer Heir and GameCareerGuide.com staff

  • HONORABLE MENTIONS
    Sunil Mulay, lead modeler for games in Mumbai, India, The Verbs and Nouns Approach

    • This game will throw some amazing challenges onto the battlefield. Not only will you shoot enemy soldiers, but you will also strategize with your mates, plan missions, anticipate enemy moves and win battles
    • You will learn to use pistols, rifles, machine guns, bazookas, drive tanks and armored cars
    • You will fight on the beaches, scale cliffs, fight in the desert, in the jungles in war ravaged towns and cities, in snow and rain, during day or night on all continents of the world. You will know what is war.


    David Linden, Activision, Nintendo TRG QA, The Straightforward Approach

    • Over 12 hours of action-packed, fire-fighting, grinds of war action that puts you in the middle of the greatest war the world has ever seen!
    • Issue orders to the AI and watch as they actually perform the orders and move just as you would; finding cover and moving forward to complete objectives!
    • Take the experience online and play with up to 8 of your friends to complete the campaign and help win the Second World War!


    Raoul Duke, The "We Have a Sense of Humor" Approach
    Rationale: Poke fun at the fact that it is a crowded market, to get through the reader's "Oh no! Not again!" mindset.

    • Just like CoD, MoH, BiA -- only better!
    • Seriously, the others were good!
    • But we're honestly great. Buy it.

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