GameCareerGuide.com's Game Design Challenge: Achievement
[11.05.08] - Manveer Heir
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Invent an achievement.
You are the newest member of the Microsoft Xbox team, and as a design consultant to the group, you have been tasked with researching the achievement system that has been so successful for the Xbox 360.
Specifically, you are looking for achievements that could have been delivered that weren't in already released games. Microsoft wishes to give future developers ideas on how to push the envelope with achievements, instead of doing the same tried and true achievements all the time, and you suggesting ideas is the first step to helping these developers.
You have been tasked with creating one new achievement for an existing game. Microsoft wants something new and different, but something that won't be impossible to implement -- after all, achievements must be tracked in the code somehow. You must provide the name of the game the achievement is for, the title of the achievement, and the text that describes what you must do to unlock the achievement.
You must type your answer directly into the body of the email. For this challenge, you may submit only one idea per email. Be sure to include your full name and school affiliation or job title, and keep your answers to 200 words or fewer -- unless they're really good!
Entries must be submitted by Wednesday, November 12, 2008.
The responses for this challenge will appear the week of November 17, 2008.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.