GameCareerGuide.com's Game Design Challenge: Insomnia
[11.19.08] - Manveer Heir and GameCareerGuide.com staff
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Design a card game about insomnia.
Using a standard deck of 52 cards, design a new card game with the theme insomnia.
The challenge will be in creating a game about insomnia using the abstract system — the deck of cards. How will the rule set, through representation or mechanics, convey something about the inability to sleep?
Give the game a title. Write the rules of your game, as well as a concise explanation of how those rules and the game tie into the theme. Games can be variants of existing games or totally new. The game does not have to use all the cards in the deck.
Submissions will be judged on how well the theme insomnia has been represented abstractly. Creativity and experimentation may also be looked upon favorably.
Ask questions and discuss your ideas for a solution on the forum. When your submission is complete, send it to email@example.com with the subject line "Design Challenge: Insomnia." Please type your answer directly in the email body. Be sure to include your full name and school affiliation or job title, and try to keep your answers to 500 words or fewer -- unless they're really good!
Entries must be submitted by Wednesday, November 26, 2008.
The responses for this challenge will appear the week of December 1, 2008.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.