GameCareerGuide.com's Game Design Challenge: Dress My Sackboy [12.31.08]
- Manveer Heir
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Design a costume pack for Sackboy.
Customization is the name of the game with Media Molecule's recent release LittleBigPlanet. The game lets you build your own levels, decorate them how you want, and even sells new items to players who want more options on themes for creating levels. The game even allows players to customize their avatars, known as Sackboy in a variety of outfits, from Kratos from God of War to an astronaut to ninjas and pirates.
You have been tasked with designing the next costume pack for Sackboy. The costume will be sold to players. The restrictions are that you cannot use someone else's intellectual property (no Master Chief Sackboy costumes, sorry) and the costume needs to be something unique that isn't found in most games.
You are encouraged to think of a costume (or set of costumes) thematically and develop them. Draw inspiration from around the world or around your house! Submit drawings, sketches, a text-based entry -- anything that helps sell the idea best. Remember, you will be charging customers money for the costume, so it needs to be worth it. Entries will be judged on originality. How far can you push your creativity, your wacky outfits, and our limits of good taste? Artwork is not required, but is preferred!
Hint: We also love when an idea comes with a revealing, descriptive, or hilarious title.
Work on your ideas publicly (and find another hint) on the forum, in the Art area this week. When your submission is complete, send it to email@example.com with the subject line "Design Challenge: Dress My Sackboy." Please type your answer directly in the email body. Be sure to include your full name and school affiliation or job title, and try to keep text-based submissions to 300 words or fewer, and for artwork, please either send a URL where we can find your art or attach a reasonably sized .JPG, .GIF, or .PNG file (a .PDF doesn't do us too much good).
Entries must be submitted by January 7, 2009.
The responses for this challenge will appear the week of January 12, 2009.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property. You break it, you buy it.