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  •'s Game Design Challenge: Gravity Game

    - Manveer Heir and staff
  •'s Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.

    Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.

    The Challenge
    Come up with an idea for a game that uses gravity as part of its primary game mechanic.

    Assignment Details

    Many games are built around one central mechanic or theme. LostWinds, for example, is a game about the wind and manipulating it. Braid is about time manipulation. We want you to develop an idea for a game whose central mechanic revolves around gravity.

    The type of game you create is entirely up to you. You could make a 2D side-scroller in Flash. You can make a triple-A 3D action game. You can make a text adventure if you really want! You are free to try anything, as long as it centers on gravity in some way.

    It is not necessary to describe the entire game. For example, you don't need to say there are six main characters, a story arc about the apocalypse, and 45 levels. What we want to see from you is how are you integrating gravity into the core of your game to make something unique and fun.

    Be sure to describe how gravity is integral to your game mechanic! Also, explain why your game will attract players and will be fun to play.

    To Submit
    Ask questions and discuss your ideas for a solution on the forum. When your submission is complete, send it to with the subject line "Design Challenge: Gravity Game." Please type your answer directly in the email body. Be sure to include your full name and school affiliation or job title, and try to keep your answers to 300 words or fewer -- unless they're really good!

    Entries must be submitted by Monday, January 14, 2009.
    The responses for this challenge will appear the week of January 19, 2009.

    Disclaimer: is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property.


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