GameCareerGuide's Game Design Challenge: Balance Board [01.14.09]
- Manveer Heir and GameCareerGuide.com staff
GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Each Wednesday we'll present you with a challenge about developing video games. You'll have one week to brainstorm a brilliant solution (see below for how to submit your answers). The following week, the best answers and the names of those who submitted them will be posted along with some commentary.
Invent a game concept that uses the Wii Balance Board.
More and more, game designers are challenged with creating games for unique playing devices, from the iPhone to the Nintendo DS.
The Nintendo Wii is the best selling console of the current generation. And one of the best selling games last year was Wii Fit, a mass-market title that thrives on all the different peripherals that can be used with it. (Oh, how far we've come since the Power Pad days ... )
Wii Fit introduced gamers to the Wii Balance Board, which can measure downward force and balance in different directions, and can be used in both a seated and standing position.
Come up with a new game idea that utilizes the Wii Balance Board as its primary input device. The game does not have to be about fitness, but the mechanics of how the player utilizes the board should make sense with the actions that occur on screen. We want to see a game idea that would be clearly more fun to play with the Balance Board than with the Wiimote. (An example of a game that is enhanced by its controller is Guitar Hero, which is far more fun with a plastic guitar in your hand than a PlayStation 2 controller.)
Give the game a title, explain the concept, and most importantly, describe how your game uses the Wii Balance Board. An explanation of why your game utilizes the Balance Board will also be helpful. Lastly, if your game concept is not intended for mass-market appeal, be sure to define your target market.
If you're teetering with ideas, talk them out with others on the forum. When your submission is complete, send it to email@example.com with the subject line "Design Challenge: Balance Board." Please type your answer directly in the email body. Be sure to include your full name and school affiliation or job title, and try to keep your answers to 500 words or fewer -- unless they're really good!
Entries must be submitted by Wednesday, January 21, 2009.
The responses for this challenge will appear the week of January 26, 2009.
Disclaimer: GameCareerGuide.com is not responsible for similarities between the content submitted to the Game Design Challenge and any existing or future products or intellectual property. Don't steal our stuff and we won't steal yours.